WIP - Super Blast Heroes

Glass FrogGlass Frog Member, PRO Posts: 136
edited July 2016 in Announce Your Game!

Hi Everyone, I though I would come out of the shadows and introduce my new game that I am currently working on 'Super Blast Heroes'.

The game is an arcade platformer, I have tried to give the game a minimalistic retro vector feel.



I usually develop games more aimed at younger children but I decided to take a bit of a break for the norm with this one.

If anyone is interested in my other games, here is a link to them (all made with GS :smile: ).

http://www.glassfroggames.com

Cheers,
Simon

Comments

  • IceboxIcebox Member Posts: 1,485

    I like it , looks really nice ! :)

  • NNterprisesNNterprises Member, PRO Posts: 387

    Cool looks good and I like the style ,good luck!

  • ohtukrwohtukrw Sir doge Member Posts: 106

    Simplistic yet looks very clean. I would use a different background, but it's just me :smiley:

  • Glass FrogGlass Frog Member, PRO Posts: 136

    Thanks for the comments guys :)

  • ToqueToque Member Posts: 1,188

    Anything 80's goes straight to my heart. Love the look. Hope you release to iPhone.

  • Glass FrogGlass Frog Member, PRO Posts: 136

    Thanks Tuque, glad you like it.

    Yep it will be released for both iPhone and iPad. :)

  • AdrenalineAdrenaline Member Posts: 523
    edited July 2016

    I like the style! Very cool.

    I hope you don't mind, I took a minute to visualize a suggestion:

    What if you introduced just a little more contrast by filling in some of the elements with color, rather than just outlining them? If you take a big overview of the scene, things kinda blend together and mix in less than desirable ways (in my opinion).

    http://imgur.com/i4Ets9Q

  • jay2dxjay2dx Member Posts: 611

    Looks great keep it up :)

  • Glass FrogGlass Frog Member, PRO Posts: 136

    Thanks jay2dx :)

    @adreanaline I don't mind at all, thanks for the suggestion :smile: .
    While I do agree, filling in select objects with colour helps them stand out more, I wanted to give the game a wireframe vector look, like the old arcade games, Tempest and BattleZone but with a more modern touch.

  • Glass FrogGlass Frog Member, PRO Posts: 136

    The game is virtually finished now, Just working on the screen shots and another Video.
    Here is what I have so far.



  • birdboybirdboy Member Posts: 284

    Love it. I really like the abstract design and the way the gameplay looks. I don't know why exactly but compact platformers like this are always attractive to me. Let us know once you've released it! :)

  • Glass FrogGlass Frog Member, PRO Posts: 136

    Thanks Hoodloc, I will post the Link in here once it's out :smile:

  • Glass FrogGlass Frog Member, PRO Posts: 136

    Super Blast Heroes is now live on Google Play for free, if anyone would like to give it a try.

    https://play.google.com/store/apps/details?id=com.GlassFrogGames.SuperBlastHeroesGoogle&hl=en_GB

  • birdboybirdboy Member Posts: 284
    edited July 2016

    Downloaded. Don't have much time right now but I've played a few levels.
    So far the gameplay feels really good, will give you more feedback and leave a review once i've played some more.

    Two things I've noticed so far are that the level timer counts up 2 per second and that the view was misaligned after sending my device to sleep. Might be fixable with this workaround by @izam .

  • freneticzfreneticz SwedenMember, PRO Posts: 777

    The misaligned bug is not good at all , and if you make it sleep and Wake again it move even more out of position....... not good at all if you want to look like a serious developer

  • Glass FrogGlass Frog Member, PRO Posts: 136

    Hi @Hoodloc thanks for the feedback. I have no idea how that time counter bug crept in, must of somehow came about in the final build, thanks for the spot I will fix that right now haha.

    I will also checkout the workaround cheers for that.

    @freneticz I agree, it seems to have been around for a while, should really have been dealt with by now.

  • IceboxIcebox Member Posts: 1,485

    The game is fun i love platform games , good luck with the downloads ! :)

  • Glass FrogGlass Frog Member, PRO Posts: 136

    Thanks @Icebox :smile:

  • RossmanBrothersGamesRossmanBrothersGames Member Posts: 659

    Hey man, just commented on this over on the Touch Arcade forums, looks fun, I'll give it a go when it hits iOS

  • Glass FrogGlass Frog Member, PRO Posts: 136

    @RossmanBrothersGames Thanks for that, I was getting mostly ignored over at the TA forums haha.

    The iOS version should be out within the next few days, I will post a link for it once its out :smile:

  • Glass FrogGlass Frog Member, PRO Posts: 136

    Hey everyone, Super Blast Heroes is now out for free on iOS:
    https://itunes.apple.com/gb/app/super-blast-heroes-action/id1140311509?mt=8

    If anybody is feeling extra generous a rating on the app store would be much appreciated thanks :smiley:

  • NNterprisesNNterprises Member, PRO Posts: 387

    Any future android?

  • UncloudedStudioUncloudedStudio NetherlandsMember Posts: 285

    @Glass Frog downloaded and rated. Gameplay is a little slow but maybe that's because I'm playing on an iPhone 4

  • Glass FrogGlass Frog Member, PRO Posts: 136

    HI @UncloudedStudio yes that could be the case, I did not test the game on the older generation iPhones. Hopefully it is still playable.

  • UncloudedStudioUncloudedStudio NetherlandsMember Posts: 285

    @Glass Frog said:
    HI @UncloudedStudio yes that could be the case, I did not test the game on the older generation iPhones. Hopefully it is still playable.

    Yes, it's very playable

  • birdboybirdboy Member Posts: 284
    edited August 2016

    Hey! Some additional feedback! :)

    Overall the game is really enjoyable. I still love the art style and the game and level design. There were two things i found a bit annoying but nothing you should worry to much about.
    First the movement and action buttons are a tad bit small, when there was a lot going on I sometimes found myself missing them and dying in the process. But this might as well just be my lack of motor skills. :smiley:
    The other thing was that the basic physics were sometimes a little bit unpredictable. For example sometimes I just slid down corners when I thought I had a safe standing dropping right into an enemy. :s Or jumping up and touching a corner sometimes resulted in a strange second jump.

  • Glass FrogGlass Frog Member, PRO Posts: 136

    Hi @Hoodloc They are two good points, I will look into it, both should be easy enough to address.

    I was also going to add some extra levels but the downloads have been quite poor up until now, so I am not too sure if it would be worth the effort sadly.

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