Help With "Overworld Encounters"
I can't seem to figure out how to do this in an elegant way.
I've got a game world with the player and enemies running around in it.
I want the player to run into these enemies and be taken into the battle system. (Think Persona 4 or a dozen other RPGs)
I'm able to get the two to collide and then change the scene to the battle screen, but when the battle is over and I change back to the "overworld", the entire scene is reset and the everything is back where it started. Is there a simple function to save the scene exactly the way it is, go to another scene, then load the first scene again exactly how it was?
I hope it's not something as involved as saving out the existence of each and every enemy as a variable check and having to save/load the player's position each time.
Comments
try pause game and change sceen
That should be Pause Game and Unpause Game. Just Google pause gamesalad and you'll find tutorials and videos that explain it.
That appears to have worked. It's a tad more "draw on top of scene" than it is actually changing it, but I can work with this. Thank you!