@BigDave said:
Thats the question. I wonder if someone already build a turn based multiplayer game yet that is in the store.
Local Multiplayer? If local, yes I have released several but sold them off over the years.
Whack-O-Wrestling was built with the idea that online turn based play was coming in the near future but when that didn't happen I released as a single player game. (Years ago)
I've done one network multiplayer one but I have no idea if the client actually released it to the stores (he hadn't last time I checked, at least not under the working name).
Local multiplayer, I've built or worked on a bunch. Some are on the store, but I signed NDAs. Some I didn't sign NDAs but I'd still want to ask first before mentioning them here.
My very first real attempt at a game with GameSalad (after I had to abandon my first game as it was a mess of unlocked actors) was also a semi-turn based multiplayer game (some aspects were real-time, some were turn based).
@The_Gamesalad_Guru
Your my spark of hope man. I would love nothing more then to and engaging co-op game.
Hopefully you can finish that game and be the first example for a finished mp game.
Is there a way around the lack of the option in the pub. system?
@BigDave said: @The_Gamesalad_Guru
Your my spark of hope man. I would love nothing more then to and engaging co-op game.
Hopefully you can finish that game and be the first example for a finished mp game.
Is there a way around the lack of the option in the pub. system?
The game is finished but there is no way around the publishing system.
This is incredibly frustrating since the code is there but there is no will to release for use. So many things we could do with multi-player if it were released. No idea what the hold up,then again we never know what the hold up if for a lot of features. we learnt ages ago not to hold our breath.(Okay perhaps I'm being unfair, just a tad annoyed in general with GS right now. We all get there at some point I guess) > @The_Gamesalad_Guru said:
@BigDave said: @The_Gamesalad_Guru
Your my spark of hope man. I would love nothing more then to and engaging co-op game.
Hopefully you can finish that game and be the first example for a finished mp game.
Is there a way around the lack of the option in the pub. system?
The game is finished but there is no way around the publishing system.
Comments
Local Multiplayer? If local, yes I have released several but sold them off over the years.
Whack-O-Wrestling was built with the idea that online turn based play was coming in the near future but when that didn't happen I released as a single player game. (Years ago)
@BazookaTime
yeah too bad i really would love to make a coop game
local maybe ipad only yeah.
I've done one network multiplayer one but I have no idea if the client actually released it to the stores (he hadn't last time I checked, at least not under the working name).
Local multiplayer, I've built or worked on a bunch. Some are on the store, but I signed NDAs. Some I didn't sign NDAs but I'd still want to ask first before mentioning them here.
My very first real attempt at a game with GameSalad (after I had to abandon my first game as it was a mess of unlocked actors) was also a semi-turn based multiplayer game (some aspects were real-time, some were turn based).
I built a turnbased mutiplayer using the togethergames system but those features are not in the publishing system but the game does work great.
@The_Gamesalad_Guru
Your my spark of hope man. I would love nothing more then to and engaging co-op game.
Hopefully you can finish that game and be the first example for a finished mp game.
Is there a way around the lack of the option in the pub. system?
The game is finished but there is no way around the publishing system.
single player it remains then
This is incredibly frustrating since the code is there but there is no will to release for use. So many things we could do with multi-player if it were released. No idea what the hold up,then again we never know what the hold up if for a lot of features. we learnt ages ago not to hold our breath.(Okay perhaps I'm being unfair, just a tad annoyed in general with GS right now. We all get there at some point I guess) > @The_Gamesalad_Guru said: