preview goes jittery when shooting

louise-dblouise-db Member Posts: 2
edited August 2016 in Help Wanted

Hi,

I'm building a platformer, and have controls in to move, jump, take damage, but when i added in a shoot, the game goes all jittery when i press to shoot in preview. Once I have pressed to shoot, it carries on even when the player is not moving. Here's a video to show the issue:

https://www.dropbox.com/s/t1nrrst82ij9hsz/game-preview-issues.mov?dl=0

Is this a bug with the preview, or something in the code?

Here's a screenshot of the shooting controls, which I got from a template that does work correctly: https://www.dropbox.com/s/piyvo28cve9uf9p/Screen Shot 2016-08-30 at 10.53.52.png?dl=0

Edit: Also when it starts going jittery, it doesn't shoot at all

Comments

  • SocksSocks London, UK.Member Posts: 12,822

    Try changing 'in back of actor' to one of the other options.

  • louise-dblouise-db Member Posts: 2

    Hi, I have tried all 4 options and it's always the same.

    I have an interpolate on the bullets to fade them out when they are over 200 px from the player, and when i turned these off the jittering stopped, but then it started shooting when the movement arrows were pressed instead and the player carries on moving when nothing is pressed.

  • IceboxIcebox Member Posts: 1,485
    edited August 2016

    Edit : Sorry I thought the issue was different didnt pay attention the video

  • HopscotchHopscotch Member, PRO Posts: 2,782
    edited August 2016

    @louise-db
    Looking at your video, I have the sneaky feeling that you have a "control camera" behavior in your bullet actor, or that the values, controlling the camera offset, are being overwritten in the bullet actor.

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