App formative: Putting Basics in a condition

BigDaveBigDave Member Posts: 2,239
edited September 2016 in Working with GS (Mac)

I just setup the basics for Appformative Analytics.

It says this triggers should only run at the start of your game.
Tough my Scene resets every 3-4 minutes and would re-trigger the basic behaviours.

So i created a game boolean that will set itself to true after running through the first time
and the whole process is put in a rule to only run if its false.

This should avoid re-triggering it.

Question:
Does that break anything?
It should not but I am not aware of how the server elements work so I better ask.

@Katharina_AF

Comments

  • Katharina_AFKatharina_AF Member Posts: 5
    edited September 2016

    Hi @BigDave

    Firstly, Rule-A and Rule-B should also be included in the Timer(after/with run to completion on), please compare to the instructions again.

    I am assuming that your game is a single screen app? Then, with the correction, it should work fine.

    As an aside, accidentally re-running the once off setup will not break anything on your or our side, but is unnecessary bandwidth usage and battery drain for the user.

    Regards,
    Katharina

  • BigDaveBigDave Member Posts: 2,239
    edited September 2016

    @Katharina_AF
    Alright thanks I also moved the two rules inside the timer. Good you saw that!

    Yeah I was wondering because it calculates session length - and if the app formative rules are executed multiple times if it messes up that statistics including "unique users" etc.

    Also how do you get the information of when a session has ended?
    If this rules are only executed at the beginning how does it evaluate that the app is shut down?

  • HopscotchHopscotch Member, PRO Posts: 2,782

    @BigDave said:
    Also how do you get the information of when a session has ended?

    "42.7% of all statistics are made up on the spot." -- Steven Wright

    That is the nature of statistics - gleaning precise and meaningful results, through scientific calculations, from totally unreliable and incomplete data.

    Flurry, Google, etc. do the same.

    The point is that analytics are base on trends that can be identified in large sets of data. The more data you have, the more reliable the results.

    If you set up APPFormative and add a few meaningful events throughout your app, our statistics will do the rest, based on the overall user behavior in your app.

  • BigDaveBigDave Member Posts: 2,239
    edited September 2016

    @Hopscotch
    thats what I do with the next orcs update :) (again)
    +events
    So i can see where to add new features or other game impulses at spots people leave and dont come back.

    The game is growing again and i think there is still a lot of potential because I can assume where I lose players. I just want data to re-assurance me before workign on the wrong spots.

  • BigDaveBigDave Member Posts: 2,239
    edited September 2016

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