which is best ? overscan, letterbox, stretch?

which is best ? overscan, letterbox, stretch?

Comments

  • UncloudedStudioUncloudedStudio NetherlandsMember Posts: 285

    Hi @InceptionDeveloper I always use overscan and start with an iPad Project. Letterbox isn't allowed by apple so it's best to never use that option. There are some methods to use stretch without distortion but I never tried them out.

  • IceboxIcebox Member Posts: 1,485

    forget letterbox , either go with overscan or stretch , both needs adding code to get the best results depending on your game.

    Overscan will crop the scene in order to retain a fullscreen game on various device aspect ratios.

    Stretch will take your existing scene and stretch it to fill the complete screen of the device. but you will have image distortion.

    See this thread to find out more on how to get best results , it includes a video tutorial

    http://forums.gamesalad.com/discussion/92067/video-template-5-minute-universalisation-with-copy-and-paste-and-almost-no-effort-free/p1

  • zweg25zweg25 Member Posts: 738

    Stretch is less work, but if the game is intended for the iPhone 5-7 series then it is a reasonable way to go

  • 8bitninja8bitninja Member Posts: 367

    Overscan!

  • ArmellineArmelline Member, PRO Posts: 5,397

    Look at your game and ask yourself this question:

    Do I want to remove the top and bottom, or add to the left and right?

    (Or vice versa, depending on your orientation.)

    Overscan will always REMOVE screen space when moving from iPad to iPhone. Stretch will always ADD it. Which is preferable depends on the game.

    The work involved in adapting for each (moving actors etc.) is almost exactly the same.

    One thing to clarify though, Stretch does NOT distort your images if done correctly.

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