App Stops immediately on opening - Android

Hi guys,

The app that i've developed on iPad portrait mode works fine on all iOS devices. But when i compiled an APK for testing on an Android device i get an error message immediately upon calling up the app. It says "Unfortunately, XXX has stopped".

Can anyone advise on what could be wrong?

Thank you!

G

Comments

  • Terrellort_GamingTerrellort_Gaming Member Posts: 93

    Maybe the JDK or Android studio upgrade?

  • shanlabsshanlabs Member, PRO Posts: 12

    @Terrellort_Gaming said:
    Maybe the JDK or Android studio upgrade?

    How can i check if the JDK or Android Studio requires an upgrade?

    Thanks

  • BigDaveBigDave Member Posts: 2,239

    got plenty of 1 star ratings on android reporting that.

  • shanlabsshanlabs Member, PRO Posts: 12

    @BigDave said:
    got plenty of 1 star ratings on android reporting that.

    BigDave did you manage to address the issue?

  • BigDaveBigDave Member Posts: 2,239
    edited October 2016

    @shanlabs
    i did not. Android was never 100% supported by game salad. Or in other word always had issues. I imagine it depends on the wield amount of different devices android run on.
    As well I am never sure If I should also download some engine sdks more via the console tool to increase the range or just select the stuff game salad mentions in the tutorial page.

    I did reinstall the sdk and just did select the stuff they suggest but I have the feeling I got more 1 star ratings with instant crash reports as before when I had some more stuff installed.

    Maybe its just coincidence.

    The thing is i ported all to android as a nice to have, wanting to focus iOS mainly.
    But Android is since years 80% of my revenue.

    So it would be nice to have clarity.

    @Socks @ForumNinja

    Do you think installing extra components like the newest 4 sdk engines on the mac influences the build in any way?

  • BigDaveBigDave Member Posts: 2,239
    edited October 2016




  • BigDaveBigDave Member Posts: 2,239

    Build fingerprint: 'lge/mm1v_global_com/mm1v:6.0/MRA58K/160551115fed8:user/release-keys'
    Revision: '1.0'
    ABI: 'arm'
    pid: 7726, tid: 7753, name: GLThread 991 >>> davidzobrist.orcsgame <<<
    signal 11 (SIGSEGV), code 2 (SEGV_ACCERR), fault addr 0x9e755804
    r0 9aa92010 r1 00000005 r2 00000000 r3 9e76d960
    r4 9e755988 r5 9e76c988 r6 9e753988 r7 b6cbfe40
    r8 0000001c r9 00000000 sl 9e76d578 fp 9e757988
    ip 9e76d960 sp 9e752960 lr fffffffe pc a795628c cpsr a00b0010

    backtrace:
    #00 pc 0023428c /system/lib/egl/libGLES_mali.so
    #01 pc 00233b50 /system/lib/egl/libGLES_mali.so
    #02 pc 0030af34 /data/app/davidzobrist.orcsgame-1/lib/arm/libgsengine.so
    #03 pc 0030a10c /data/app/davidzobrist.orcsgame-1/lib/arm/libgsengine.so
    #04 pc 003093a4 /data/app/davidzobrist.orcsgame-1/lib/arm/libgsengine.so
    #05 pc 0031560c /data/app/davidzobrist.orcsgame-1/lib/arm/libgsengine.so
    #06 pc 00309404 /data/app/davidzobrist.orcsgame-1/lib/arm/libgsengine.so
    #07 pc 0031560c /data/app/davidzobrist.orcsgame-1/lib/arm/libgsengine.so
    #08 pc 0030974c /data/app/davidzobrist.orcsgame-1/lib/arm/libgsengine.so
    #09 pc 00309390 /data/app/davidzobrist.orcsgame-1/lib/arm/libgsengine.so
    #10 pc 0031aee8 /data/app/davidzobrist.orcsgame-1/lib/arm/libgsengine.so
    #11 pc 003d5e4c /data/app/davidzobrist.orcsgame-1/lib/arm/libgsengine.so

  • BigDaveBigDave Member Posts: 2,239
    edited October 2016

    .Nativer Absturz bei /system/lib/egl/libGLES_mali.so
    in /system/lib/egl/libGLES_mali.so, /data/app/davidzobrist.orcsgame-1/lib/arm/libgsengine.so

Sign In or Register to comment.