Cannonball Pop

ToqueToque Member Posts: 1,188

I have just released my game Cannonball Pop. I wanted to make a game for me instead of making a game that might be "successful". A game I wanted and enjoy playing. But not use that as an excuse to not do my best and take the time to get it right. I think it reflects my current capabilities in game design. In reflection I would make it different if I made it again. I think thats a good thing, it just means you learnt something along the way. I can see why designers make the same game over like three times...... So you are welcome to try it out....... Lots of retro influences. Critical reviews are welcome!

Thanks for the direct and indirect help, videos and demos etc socks, game salad guru, Armelline,Japster,Icebox,Appitt, BigDave,Fmakawa,JamieC,BBEnc, Utopian, mhedges, Phillip, forum ninja and lots of others. Their skills and time is under appreciated on these forums.......

40 levels.
No IAP.

https://itunes.apple.com/us/app/cannonball-pop/id1126056334?mt=8



Comments

  • HopscotchHopscotch Member, PRO Posts: 2,782

    Nicely done @Toque !

    Presentation looks good and the game play is fun and challenging.

    One suggestion, limit the adds a bit. Don't show an ad before you even get to play the first level, and don't show an ad between every level/retry. Limit ads to at most every third or so level/retry.

  • ToqueToque Member Posts: 1,188

    Thanks

    You are right. I believe the setting is 1 add (no videos) every 2 minutes......

    I will check that and maybe just turn the adds off......

    I could not find a "testing" setting for admob adds. So thats the only thing I could not extensively test with fear of offending the google add gods.......

    I will reset it and see........

    Thanks

  • HopscotchHopscotch Member, PRO Posts: 2,782
    edited November 2016

    @Toque, the issue with steering the ad frequency through the ad network, is that you still hit the user with the first ad straight away.

    Consider using a counter which increments every time you would normally display an ad, then only display the ad every 3rd time.

    Like so:

    Rule: If game.sceneChangeCounter > 2 then
    
             Change Scene behavior (display ad)
             Change Attribute : game.sceneChangeCounter = 0
    
    Otherwise
    
             Change Scene behavior (no ad)
             Change Attribute : game.sceneChangeCounter = game.sceneChangeCounter + 1
    
    End Rule
    
  • IceboxIcebox Member Posts: 1,485

    Good job @Toque I just played it , its fun and challenging , wish you the best with downloads :)

  • zweg25zweg25 Member Posts: 738

    Looking good Dwayne!!!

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    Looks cool! Great job!

  • BigDaveBigDave Member Posts: 2,239
    edited November 2016

    thanks for mentioning, good luck with the downloads!

    "I think it reflects my current capabilities in game design. In reflection I would make it different if I made it again. I think thats a good thing, it just means you learnt something along the way. I can see why designers make the same game over like three times"

    Every time!

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    Looks like fun, downloading now. :)

  • ToqueToque Member Posts: 1,188
    edited November 2016

    Available on google play store. A big thanks to Japster for testing it out on android.

    https://play.google.com/store/apps/details?id=net.gattoapps.cannonballpopgoogle

    And thanks for comments and playing everyone.

  • PhilipCCPhilipCC Encounter Bay, South AustraliaMember Posts: 1,390

    @Toque Looks great. But I can't even score! :D Think I've got too much going on right now to concentrate. I'll try again later.

  • ToqueToque Member Posts: 1,188

    @PhilipCC said:
    @Toque Looks great. But I can't even score! :D Think I've got too much going on right now to concentrate. I'll try again later.

    It's hard core arcade. I know it's going to be tough for some. If even 3 people ever finish all levels I would be happy.

    There is a seceret button to unlock all levels if anyone wants to just look at the different levels. The last ones are actually quite interesting.

  • ToqueToque Member Posts: 1,188

    Quick video on some of the later levels.

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