How would you go about setting a fixed bounce distance?

Simple Gamer ArtsSimple Gamer Arts Member, PRO Posts: 305
edited August 2017 in Working with GS (Mac)

So, I would like to set my character's bounce the same height every time it lands on a platform. How would you go about that? Right now, my actor's bounce is very inconsistent; his bounce is determined by the height he's fallen-from, onto the platform.

• So how do I recreate a consistent Doodle Jump-like jump?

Thank you

Comments

  • Two.ETwo.E Member Posts: 599

    Change it's Motion.Leaner.Y value to a value (somewhere between 200-1000+) depending on strength of gravity, when it collides with platform.

    Best,
    Two.E

  • Simple Gamer ArtsSimple Gamer Arts Member, PRO Posts: 305

    Thanks again @Two.E

  • Simple Gamer ArtsSimple Gamer Arts Member, PRO Posts: 305

    So, lets say I want my character to have a completely controlled bounce in terms of distance and time, just like Doodle Jump, every bounce is the same.

    How can you go about that?

  • Two.ETwo.E Member Posts: 599

    Did the previous method not work? The one with the Motion Linear Y values?

    Best,

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949

    /merged

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