Rotating Actor Stops Rotating When Colliding With Player

I have an actor set up with the 'rotate' behavior, but after colliding with the players 'ball' actor, the rotating actor slows down or stops rotating. How can I make the rotating actor keep rotating, regardless of its interaction with the player?

Also, is there any way to set up an actor to make it only able to rotate in one direction?

Comments

  • Two.ETwo.E Member Posts: 599

    You can constrain the actor's Angular Motion to a positive value to rotate Anti-clockwise, and a negative number to rotate clockwise.

    Best,

  • rainwaterstudiosrainwaterstudios Member Posts: 198

    Awesome, this seems to be working. Thanks!

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