Best most universal size for a mobile game

digitalzerodigitalzero Member, BASIC Posts: 639

Hey you all! Long time I know but I been developing this game and I was wondering what you guys think is the best size for a mobile game...

Comments

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    I always start with iPad and just use overscan with some screen-size detecting rules to move some buttons on certain smaller screens. I know others perfect other starting sizes, but iPad has always worked well for me with minimal work.

  • PhilipCCPhilipCC Encounter Bay, South AustraliaMember Posts: 1,390

    @Braydon_SFX Congratulations on hitting 9,000 posts, wow! How helpful can a guy be?

    @digitalzero I have always started with iPad as Braydon says... though probably more so because I have a Retina iPad and no smart phone! :D

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    I@PhilipCC - Oh wow, thanks for noticing. I didn’t even see that! :D

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