Any Tutorials/Demons for a Board Game?
I have an awesome Idea for a Board Game that I would like to make for Mobile, but having some difficulties.
Just recently got into Gamesalad again. I was wondering what was the best route to go about setting all of this up?
Example one: I want the playing board to be different each time. So each Square you can land on has a different trait. ie: If you land on this space, it takes you to a scene, you must solve this puzzle, if fail, you lose the game, or move back x spaces.
Example two: You have to roll a die to allow movement/advancement on the board. How would I set up say a player is on one space, he rolls a 3, moves 3 spaces forward? and then also has a chance to roll a bad die and move back 3 spaces?
I also have some other ideas but are kind of useless to ask without getting these basic ones solved first, thank you!
Comments
I don't know of any tutorials or demos but it sounds like you could use random numbers for both examples. If you had 10 possible board squares you could choose a random number between 1 and 10 for each square and place the correct actor. Also if you were simulating a 6 sided die, you would choose a random number between 1 and 6 for each roll.
What would be the best route of moving along this board as the player? I kinda get what you mean about the random number rolls and everything, but what about when the player can only move in one direction. Not just randomly up to 6 spaces in any direction...sorry if this sounds confusing. But say I have a board that is a straight line of 10 spaces. the player starts at space 0 or even 1. rolls die for 2, I would want that player to move 2 spaces ahead. Would I do negative -2 for a bad roll or how would i necessarily set the board up so the spaces are absolute, like a fixed/constrained grid system.
I'm not sure there are board game movement demos or tutorials. Demons, probably, but you'll want to avoid those.
A straight line is much easier than any other board layout. Just change or Interpolate the x/y position. I'll see if I can make a demo for you.
Thank you very much! Yea i'm hoping to avoid just a straight forward line board. Was hoping to make like sort of a "room" with tiles that youre able to move upon after the die rolls. So the game board will be like a zig-zag or possibly a rectangle, just different boards for each map if that makes any sense, thank you!
A straight line solution is much different than for a zig-zag or rectangle. But hopefully this is helpful. It's made on a Mac but you should still be able to open it. And I only coded forward movement but the principle is the same for backwards movement.
I had put together a similar sample as well if you want to check it out. Click the die in the lower left corner to roll.
Sounds like you need to use some tables and grids. Hopefully all these options provide you with a starting point. Very generous community.
Here is my demo, you can build your own path.
Notes included.
Best,
Two.E
You guys are freaking awesome! I am working a ton lately but tonight I will have the chance to check all of these out, Thanks as always everyone for the support!!