Making a 'notepad'...

LokitoesLokitoes Member, PRO Posts: 187

Hi all,

I'm wondering if it is possible to make a functioning 'notes' style app in GS... You know how your phone comes with a notepad type app that looks like a piece of lined paper, you can write up to a certain amount of characters into it, then save the note for later? And you can then add more notes, edit notes, and access all your saved notes from the landing page?

Can something like this be done in GS? Given all the previous issues around the 'keyboard input' function, which seems to be the closest function to what I want put still not particularly perfect, I'm hoping there is still a way to do what I hope to do... but maybe not...

I know I'm probably better off just getting a notepad template in another format but I was hoping to add this into a game I'm already making with GS.

Cheers!

Comments

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949

    Yes, it's possible but clunky. There are two ways to go: use the Keyboard Input behavior and make sure to "wrap inside actor" within the display text actor OR use a fixed-width font and a custom keyboard (something like this: https://forums.gamesalad.com/discussion/comment/451764/#Comment_451764).

    It's much easier to use the built-in behavior. I do that in an app I'm building that allows notes for individual students and I store everything in tables:

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    At one point some more elegant text input solutions were being discussed by the powers that be but they haven't made it into the application yet.

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949

    @jamie_c said:
    At one point some more elegant text input solutions were being discussed by the powers that be but they haven't made it into the application yet.

    That was 3 years ago:

    https://forums.gamesalad.com/discussion/90408/does-your-app-game-require-multi-line-text-input/p1

    I've learned that with GameSalad, you work with what you've got. :neutral:

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    @tatiang said:

    @jamie_c said:
    At one point some more elegant text input solutions were being discussed by the powers that be but they haven't made it into the application yet.

    That was 3 years ago:

    https://forums.gamesalad.com/discussion/90408/does-your-app-game-require-multi-line-text-input/p1

    I've learned that with GameSalad, you work with what you've got. :neutral:

    So true, amazing how quickly time seems to pass! :)

  • LokitoesLokitoes Member, PRO Posts: 187

    @tatiang said:

    @jamie_c said:

    I've learned that with GameSalad, you work with what you've got. :neutral:

    :D :D haha

    Thanks guys! Blergh.. ok I will give it a go thank you

  • hybridhybrid Member Posts: 183

    I had a template of sticky notes style on sale but i removed since nobody buy it, LOL.
    Also its not perfect so i don't think was very good for sale.

    but for free... maybe it can help you.

    i attached the file here :)

  • LokitoesLokitoes Member, PRO Posts: 187

    Wow thanks @hybrid I will check it out!! looks good!

  • PhilipCCPhilipCC Encounter Bay, South AustraliaMember Posts: 1,390

    @jamie_c said:
    At one point some more elegant text input solutions were being discussed by the powers that be but they haven't made it into the application yet.

    The powers that be have never even made it into the application! :D

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