GameSalad Creator 1.25.101 for macOS Release

adent42adent42 Key Master, Head Chef, Executive Chef, Member, PRO Posts: 3,223

Fixes:

  • Fix for issue editing some game level attributes.
  • Adjusted alignment of some behavior labels and fields to be more consistent with other parts of the app.
  • Reverted many memory leak changes to try to get more stability.
  • Experimental support for M1 / arm64.
  • Updated HTML5 engine to current.

New

  • App bundle is now notarized; no more warning on install.

Next up: fixes around the custom resolution flow inside of preview. Looking further into sources of memory leaks.

Comments

  • bob loblawbob loblaw Member, PRO Posts: 793

    groovy

  • pinkio75pinkio75 Member, PRO Posts: 1,217

    Hi where is the link to download the creator?

  • bob loblawbob loblaw Member, PRO Posts: 793

    still jumps when saying a project, but the memory issue is much better when previewing a project. it still grows, but instead of a huge jump, it just increases in smaller increments whenever you play/replay a scene.

    cheers for your work on this @adent42

  • gingagaminggingagaming FREELANCE GS DEV Member Posts: 1,688

    Overall very stable, no longer crashes on Big Sur 11.1 Issues I’ve found (however minor)

    1. Decimal places are no longer and you have to use the comma instead of decimal in attributes 0,8 instead of 0.8 for example.
    2. No longer able to delete Actors in the inspector window using the + and - buttons nor by using the backspace button (but can be done by going to the actors tab and doing it there. (Also these are no longer named + and - 


  • ArmellineArmelline Member, PRO Posts: 5,397
    edited January 2021

    I've not encountered either of @gingagaming ming's bugs, but there's still a few trailing ones from previous versions and one new one I've seen, mostly darkmode related. Very usable now, so long as I restart it every hour or so it's fine.


  • gingagaminggingagaming FREELANCE GS DEV Member Posts: 1,688

    @Armelline

    1. create a new real attribute
    2. change the value to 1.2 (it wont accept it)
    3. change the value to 1,2 (it accepts it) - You have to use a comma instead of a decimal point

    **The second report I made - Deleting an actor, seems to be working now? Maybe this was because I was using an old client project rather than a new one? But Ive just done a test again and was adding/deleting as expected

  • adent42adent42 Key Master, Head Chef, Executive Chef, Member, PRO Posts: 3,223

    Yah. I think the decimal thing is from switching the i18n settings for the interface elements. Once we switch them back to US for 102 that should fix that (and the numbers should update correctly).

  • ArmellineArmelline Member, PRO Posts: 5,397


    I'm able to create a new attribute and use a decimal fine. Guess there's another variable at play?

  • adent42adent42 Key Master, Head Chef, Executive Chef, Member, PRO Posts: 3,223

    @gingagaming what is your OS locale set to? Since we removed the explicit default for US-english, it could be defaulting to your locale's number format.

  • gingagaminggingagaming FREELANCE GS DEV Member Posts: 1,688

    Maybe thats it then as I have just checked and my region is set to Spain (even though my language and keyboard is UK) changing my region to the UK changes it to decimal and works as expected. So assuming that this setting doesn't affect anything else then thats cool and fixed. Thanks for the advice @adent42

  • bob loblawbob loblaw Member, PRO Posts: 793

    decimals still on mine too.

  • pHghostpHghost London, UKMember Posts: 2,342

    @adent42 said:

    Experimental support for M1 / arm64

    How do you get that to work? It still says it's intel, not universal.

  • adent42adent42 Key Master, Head Chef, Executive Chef, Member, PRO Posts: 3,223

    @pHghost so then it may not have compiled as expected. The third part libraries were compiled to fat binary, but I guess my compile flags didn't finish up the M1 support.

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