Strange output from Game.Attributes, troubleshooters invited to help
I am making a simple platform jumper. I am trying to make platforms that spawn randomly within bounds. I am getting very strange activity from the global variables tho. See the screenshots to check my code structure. I don't get why GS is resetting the variable to 0 after 5 copies are spawned. Also it spawns 6 copies and stops. Sorry this question is hard to ask clearly, ask for clarification and I'll do my best to expound.
Comments
I see you have an OTHERWISE section in that rule, can you also share that part of the code?
There is nothing in the "otherwise." It's acting like there is tho, good question thanks.
Sort of figured it out, I had another actor that I didn't change the expression for, which was screwing up my global variable. Sorry I'll try to QA myself better before posting next time.