If my Project File Size is 5.9 MB, will it still be this size when I upload?

cbowers428cbowers428 Member Posts: 176
edited November -1 in Working with GS (Mac)
If my Project File Size is 5.9 MB, will it still be this size when I upload?

Comments

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    about the same, if you have screenshots in the project, that will take up space, so it might actually be smaller.

    if you right click on the project and show package contents and delete what's inside the screenshots directory, that's about how big it will be.
  • diegocsdiegocs Member Posts: 531
    when i do that and later upload t application loader it says it wasn't signed with an apple something, how can i fix this?
  • cbowers428cbowers428 Member Posts: 176
    so the gamesalad viewer telling ram usage doesnt impact file size? im confused
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    @diegocs, create a new app provisioning file, rebuild and submit again
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    cbowers428 said:
    so the gamesalad viewer telling ram usage doesnt impact file size? im confused

    the viewer is showing system memory usage when the game is running. file size is how big the actual game is.

    two totally different things, but you need to watch both of them.

    Over 50MB of RAM on older hardware (pre iPhone4/iPad) will cause your game to crash
    Over 20MB in size and users won't be able to download the game over 3G.
  • cbowers428cbowers428 Member Posts: 176
    ooooo okay, in that case, my gameplay is at about 55 mb of RAM, what is the best way to lower this? my game is not that complicated but has a lot of spawning going on
  • cbowers428cbowers428 Member Posts: 176
    scratch that its at 53 mb, but still how can i lower it?
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    reduce the number of spawning/destroying, that kills performance. if you can, instead of spawning/destroying, just move them off screen.

    if you have any hidden objects, make sure you turn off their visibility checkbox under graphics, and moveable under physics.
  • cbowers428cbowers428 Member Posts: 176
    ok cool thanks
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