Restore Camera to original origin

BrynjeBamsenBrynjeBamsen Member Posts: 188
edited November -1 in Working with GS (Mac)
Hi

Ive have an actor that travels upwards with the camera following it. if this actor gets a destroy behavior.
how do i get the camera back to its original location without re-spawning the destroyed actor.

Hope you genies out there can help me :)

Comments

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    just use a change attribute and set the camera origin x and y back to 0

    it has to be on an scene instance of the actor, NOT the prototype.
  • BrynjeBamsenBrynjeBamsen Member Posts: 188
    sorry for being a total noob! but when using the change attribute i cant really figure out how set the camera origin to 0
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    Drag a character on to the scene, double click it and unlock it

    Ace
  • BrynjeBamsenBrynjeBamsen Member Posts: 188
    Ace. yeah unlocking a prototype sure.

    let me see.
    on actor that is destroyed i will create a rule saying

    Change attribute.... and then iam stuck?
    i can find the camera control behavior but i dont really know how to set i to x,y = 0
    because there no re-spawn after the orginal actor i destroyed
  • BrynjeBamsenBrynjeBamsen Member Posts: 188
    found a work around... thx GS'ers for your otherwise fast support.
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