destroy an actor on the implementation of another actor??

imbrendinoimbrendino Member Posts: 37
edited November -1 in Working with GS (Mac)
how?

Comments

  • hotMagichotMagic Member, PRO Posts: 266
    When you say implementation? Do you mean when it does some action?
    Make a variable on the game level called KillThing=0. When the other actor does whatever it is you're talking about, have it set KillThing to 1.

    The second actor needs a rule that says if KillThing=1, Destroy self.

    Hope that helps.
  • imbrendinoimbrendino Member Posts: 37
    okok thanks
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