How do I make the title of the game fall down to a position?

CabacoCabaco Member Posts: 414
edited November -1 in Working with GS (Mac)
So I want the title of my game to fall down from off the screen to a certain position. Help?

Comments

  • CabacoCabaco Member Posts: 414
    I made an actor so that my title moves to that actor's position. How do I make my title move towards that actor?
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    interpolate self position y to whatvere position you want
  • CabacoCabaco Member Posts: 414
    what do I put in position?
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Whatever you want the position to be
  • IncrediboIncredibo Member Posts: 274
    I think he means how do you find out the POSITION POINTS
  • CabacoCabaco Member Posts: 414
    good it worked! I actually put it in a x coordinate. Another question. Do you know how to make it go to that point and then tremble for a bit? You know what I am talking about right?
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
  • CabacoCabaco Member Posts: 414
    didnt work for me since I want to shake just the actor but thanks
  • CabacoCabaco Member Posts: 414
    Can anyone give me ideas for title screen effects to make it look more polished?
  • CabacoCabaco Member Posts: 414
    TSB I am actually doing this on your iDot template ;)
    I like the sand thingy! How do I do that? Probably gotta find a dust animation on the Internet and then once it reaches the position the dust animation comes... Am I right?
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    CabacoAppNews said:
    didnt work for me since I want to shake just the actor but thanks

    Hi, just put the Rules from TSB's demo into the sprite actor rather than the background actor; still do the trick.
  • PsmithPsmith Member Posts: 14
    Making something shake could be as simple a thing as building 4 invisible walls, (a bottom, 2 sides and a top) - positioned so that they capture the falling title.

    The top must be out of the way at the beginning, but can "snap" into place, to "imprison" the title when it reaches the desired position. The enclosing space around the title must be only slightly larger than the title, itself.

    By giving the title a high restitution value, and by checking "Movable", the title will now "bounce" within the tiny enclosure of the walls - and keep bouncing, (quite rapidly), appearing to "shake" or vibrate.

    A timer could be used to enable the physics attribute of the actor to "turn off" after a short period.

    It's just a "physical" solution to something that could be done more mathematically, if desired.

    Psmith
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