to MAC or not to MAC, that is the question

BrynjeBamsenBrynjeBamsen Member Posts: 188
edited November -1 in Working with GS (Mac)
Iam hoping to complete my current project within a month.
Currently planning to release it to iphone and ipad.

Still a bit on the fence about mac store.
i know Tshirt has had a lot of success with both tiny balls and zombie drop.

It seems that success is more likely on mac store due to fewer competitors although MacStore sales = ranking is less then appStore

Are there any special requirements besides changing touch features and resolution. if the game works well in GS preview i should work well as a mac app, right?

Whats your thoughs? are you willing to throw the 99$? for a potential new market?

Comments

  • old_kipperold_kipper Member Posts: 1,420
    Only you know the amount of work involved and if you think the sales will justify the work and expense but for me I would think it worth a punt. The other major factor is if your game sits easily within any size restrictions for small laptops, or could be altered easily for those restrictions (which I believe Apple apply). I think there are other threads that mention this complications/restrictions, and perhaps someone who has been through the mill on this one could post simple guidelines.

    good luck

    kipper
  • BrynjeBamsenBrynjeBamsen Member Posts: 188
    hi TSB

    i think ill give at go with the MacStore

    Does anyone know the requirements. can i upload an ipad version (no conversion) and it will run windowed or should i run it through the resizer tool from deepblueapps

    Icon size and preview images. anything i need to be aware of?

    If there is a thread about this i haven't been able to find it.

    Hope someone can help me

    thanks :)
  • DrGlickertDrGlickert Member Posts: 1,135
    What does it hurt to try? If it's ONLY $99 and you don't try because of the $99 then you'll never know.

    No one ever got anywhere in the world living scared. Take a risk, take that chance, go for it!
  • wouterwouter Member Posts: 174
    DrGlickert said:
    What does it hurt to try? If it's ONLY $99 and you don't try because of the $99 then you'll never know.

    No one ever got anywhere in the world living scared. Take a risk, take that chance, go for it!

    huh do you mean apple developers license or must you pay another 99$ for the mac store? (because he will already release it for iphone and ipad;)

    oh and sorry for my bad english;) xD (get used to it:P)
  • wouterwouter Member Posts: 174
    @tsb
    Oh i didn't know that! I go ios developing first and if i'm making better games maybe i will give it a try;)

    wouter
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