gs optimizer says top actor spawning 30 actors!
I am working on optimizing a game using GS Project Optimizer. The spawning inspector reports the top actor in an non-scrollable HUD layer is spawning 30 actors. There is no such function happening that I can find. When I remove the "guilty" actor, the apparent behavior simply moves to the actor below. Any ideas?
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theres and email address at the top that would be the appropriate means for DeepBlueApps Support.
Thanks