Time as Player Score
I have successfully followed TSB's video and created a timer for my latest game. Like the video, it implements a timer that includes milliseconds. When the level is complete, I would like the timer to stop and record the time it took to complete the level as the player's score.
I have an attribute that I named game.Score1 (for level 1). I have included a change attribute upon completing the level that changes the attribute game.Score1 to game.Time. When I do this and have the score displayed, it merely gives the seconds and not the full time...i.e. it will say 16 seconds as the score, rather than 00:16:43.
Any suggestions on doing this? I would appreciate any help. Thanks!
I have an attribute that I named game.Score1 (for level 1). I have included a change attribute upon completing the level that changes the attribute game.Score1 to game.Time. When I do this and have the score displayed, it merely gives the seconds and not the full time...i.e. it will say 16 seconds as the score, rather than 00:16:43.
Any suggestions on doing this? I would appreciate any help. Thanks!
Comments
You may prefer to use the device clock we now have available and there is a great GS demo for that there too
edit: the actor you want to look at in fmgs demo is called standard time
Anyone??