GameSalad 0.9.85: Android Publishing

2

Comments

  • butterbeanbutterbean Member Posts: 4,315
    Great update guys!

    Yes, .caf files do NOT work with Android either, and GS does not convert .caf files to .ogg to my knowledge.

    Android defo has some quirks that are much different than iOS, as Tshirt stated above.
  • MarkOnTheIronMarkOnTheIron Member Posts: 1,447
    butterbean said:
    Android defo has some quirks that are much different than iOS, as Tshirt stated above.

    The perfect excuse to buy a new Android tablet like the Kindle Fire or the new Nook to test our games :-)

    ________________________________
    【ツ】iPhone Icon Pack (compatible with DBA Icon Creator) 【ツ】 - 【ツ】Graphic Pack【ツ】
    Free GS demos: High score simple and advanced; Game Center; App Rating System; Custom Font Score and Countdown; Advanced Snap to Grid
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    Hey there,

    I too am getting some white boxes instead of the image. Only on SOME of my actors. Some are fine, and others are white boxes.

    Bray
  • RUPASRUPAS Member Posts: 823
    is possible create adhoc in android?
  • YodapolloYodapollo Inactive, Chef Emeritus Posts: 447
    Hey, everyone!

    I just wanted to let everyone know that we've actually posted some text/screenshot tutorials on the blog related to Android publishing/testing:

    Android Publishing: Testing on an Android Device
    Android Publishing: Targeting Android Devices
    Android App Store Primer: Google and Amazon

    Also, we'll be posting others relating to setting up your development environment with Google a little later today. I hope this helps.

    --Yodapollo
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    Hey there,

    Also, I cannot log in on GameSalad. It just keep loading and loading. Just thought you should know.

    Bray
  • RUPASRUPAS Member Posts: 823
    Braydon_SFX said:
    Hey there,

    Also, I cannot log in on GameSalad. It just keep loading and loading. Just thought you should know.

    Bray

    the same problem
  • YodapolloYodapollo Inactive, Chef Emeritus Posts: 447
    Hey, guys...

    We're looking into the issues being reported with people being unable to log in. We're hoping to have more info soon. Thanks for your patience and understanding.

    --Yodapollo
  • butterbeanbutterbean Member Posts: 4,315
    I submitted a report too that touch does not work in screen resolutions 1024X600 or vice versa. I was able to reproduce it even creating a project from scratch, adding an actor in the scene, when touch is pressed, change scene to next scene, and it still doesn't work. Hope this gets resolved, I submitted the report.
  • rePlayrePlay Member Posts: 23
    Thanks this is great.
  • RUPASRUPAS Member Posts: 823
    button "verify keystore" not found, thanks
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Just completed the Process of Publishing and Submitting to the Amazon App Store. Was not the most straight forward thing in the world. I fully understand why they are not letting every free account have access. If nothing else it will cut down on the support requests with people having publishing trouble.
  • butterbeanbutterbean Member Posts: 4,315
    @tenrdrmer: PM'd you with a question!
  • applaudmobileapplaudmobile Member Posts: 208
    Are there any central leaderboards for Android (like Game Center) ? I've never been an android owner so don't know about this. But I assume if not you just have local scores only.
  • calvin9403calvin9403 Member Posts: 3,186
    Thanks for the update gamesalad

    But android had a million devices, it will just be hard to be very good and run well on all the devices

    Calvin
  • PhoticsPhotics Member Posts: 4,172
    RUPAS said:
    how I can generate the keystore? There android simulator for mac?

    I think it's Eclipse with the Android SDK.

    It was almost three years ago since I last had to worry about this stuff. HA HA...
    http://photics.com/signing-my-google-android-application-keytoolexe-jarsignerexe

    Some of these articles might be helpful...
    http://photics.com/tag/android
  • butterbeanbutterbean Member Posts: 4,315
    I'm trying to publish so I can test on a device (like ad hoc) for Android, what versions of Android sdk are supported for this? I have 2.2 API 8 installed, and it's not working properly, and I have the valid certificates and followed the steps carefully.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    butterbean said:
    I'm trying to publish so I can test on a device (like ad hoc) for Android, what versions of Android sdk are supported for this? I have 2.2 API 8 installed, and it's not working properly, and I have the valid certificates and followed the steps carefully.

    I installed everything from like 2.0 to current I think you just need the version your device runs on. FYI using the Signed .apk you can directly install to a device just like the viewer. Email to a gmail account open on the device and install.
  • butterbeanbutterbean Member Posts: 4,315
    Yeah I'm having trouble and wondering if it's a Lion OSX issue... I know I've done all the steps correctly.. or it could be that I need another version of Android... I'll keep trying :)
  • butterbeanbutterbean Member Posts: 4,315
    Okay, I had the wrong fricken viewer installed. Touch works just fine on the Nook. I need a drink :P
  • mintmomegmintmomeg Member, PRO Posts: 261
    I am new in android market so I still dont buy phone yet so please sugguest what phone model should i buy or min andriod version should I buy
    thanks
  • mintmomegmintmomeg Member, PRO Posts: 261
    can any one make a video ow to generate a Keystore
  • mintmomegmintmomeg Member, PRO Posts: 261
    Uploading Game Project to android too in IOS need to install xcode for android how
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    mintmomeg said:
    Uploading Game Project to android too in IOS need to install xcode for android how

    that makes absolutely no sense. Xcode has nothing at all to do with android publishing. You need to install the android SDK for android publishing.
  • mintmomegmintmomeg Member, PRO Posts: 261
    tenrdrmer said:
    that makes absolutely no sense. Xcode has nothing at all to do with android publishing. You need to install the android SDK for android publishing.

    sorry for my poor english : I am new in android and already apply in android developer... I already download andriod sdk and question is do i need to install android SDK in my mac if yes how.. 2. what type of phone or andoid software phone that I need to buy any sugguestion
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    your best bet is to ask your question on an android dev forum, it's new to everyone here.
  • dmilinovichiiidmilinovichiii Member Posts: 620
    What is a keystore? How do I use it? I'm really confused. Can someone explain it to me?
  • lollollollol Member Posts: 45
    Great news an the Android publishing guys!

    Any support for ads in Android publishing as many android users do not pay for games but just download them all free from hacked sites ect. Much easier on Android than Ios. I think it would be great if one could put ads in the game and publish games free.

    Again well done guys!!
  • kinzuakinzua Member Posts: 554
    One word..

    THANX Gamesalad..

    And everybody lived happily everafter..
  • PhoticsPhotics Member Posts: 4,172
    Mr.Rinoy said:
    What is a keystore? How do I use it? I'm really confused. Can someone explain it to me?

    It's like the certificates with iOS publishing... but it's actually easier to make.
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