Start of a new project - grow until ball hits a wall or another ball
Hey guys,
I hate to ask questions but for this I believe I have to since I have come to the end of my rope.
Since Penguin Pounce is complete, it's time to start working on my next project.
What do I want?
My next game will be endless. The object is to shoot as many balls as you can out of a cannon or something. When the ball stops moving, it needs to grow width and height wise until it overlaps with something like a wall, or another ball. That is what I need help with. Also, once it stops growing, after it's done moving, it cannot move any more. Is this possible in Gamesalad?
I have asked this question before, but I didn't really get the answers I need.
So, like I said, I hate to ask questions, but if any of you could help that would be great!
Thanks,
Braydon
I hate to ask questions but for this I believe I have to since I have come to the end of my rope.
Since Penguin Pounce is complete, it's time to start working on my next project.
What do I want?
My next game will be endless. The object is to shoot as many balls as you can out of a cannon or something. When the ball stops moving, it needs to grow width and height wise until it overlaps with something like a wall, or another ball. That is what I need help with. Also, once it stops growing, after it's done moving, it cannot move any more. Is this possible in Gamesalad?
I have asked this question before, but I didn't really get the answers I need.
So, like I said, I hate to ask questions, but if any of you could help that would be great!
Thanks,
Braydon
Comments
Now here is another big problem. How do I, when the actor is done movingm start growing as you do in that file?
When self.linearmotion.x and y = 0? I tried that and it didn't seem to work. I want this to happen so other balls will hit it, and bounce off.
Any more help would be great. Thanks!
Braydon
I think this is due able in GS but what's you opinion?