(Rule) negative conditions - is it possible?
Is there any way to use negative conditions in GS rules? For example:
If ActorA do not collide with ActorB than destroy ActorA
I read somewhere that it could be done by putting Destroy (Action) in "Otherwise" section but after tests it seems that it doesn't work.
Any ideas?
If ActorA do not collide with ActorB than destroy ActorA
I read somewhere that it could be done by putting Destroy (Action) in "Otherwise" section but after tests it seems that it doesn't work.
Any ideas?
Comments
When collide with actor B :
*Leave this area empty if you don't want something to happen when they collide
Ohterwise
Destroy .
It should work .
Roy.
P-O-M: it should work but it doesn't work
If someone could check it I could sent you the file.
the negative condition is always valid … the actor is destroyed before it can collide
@danielhaiat … I can't figure-out why you need a Timer ???
are there other things happening before the destroy, or lots of things happening elsewhere in your scene, that might change conditions?
@};- MH