does otherwise improves performances?

guillefaceguilleface Member, BASIC Posts: 1,039
edited July 2012 in Working with GS (Mac)
my game runs a little slow on my evo 4g for android, in some actors i have when attribute=1 change image to , when =2 change image to, and so on, all this are separate rules, but if i drag them into otherwise section will this increase fps, or decrease ram? i don't want to do all this to many actors if this won't help,thanks.

Answers

  • ORBZORBZ Member Posts: 1,304
    no that won't matter, read some of the optimization threads on here to increase performance.

    here's a summary of the major ones:

    reduce spawning
    use self.time instead of Every timers
    turn off Movable for actors that don't use physics
    turn off visibility for actors that are never seen (i.e. sensors)
    pay attention to overuse of Constraints
    etc..

    search GameSalad optimization for more tips.
  • guillefaceguilleface Member, BASIC Posts: 1,039
    i think the one i use the most are timers, how does self timer works?
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