Characters "bounce" (or jump) is paused when I go left or right
Alright so… my character (the one you're playing) is bouncing all the time (this is on purpose, it's a bit like in Doodle Jump).
The bouncing works fine so far. However I have only one problem. It's when I choose to go left or right, it's like my character takes a little break while in the air (it does have a Matrix effect haha) and basically I would like it to continue bouncing even if I choose to change the direction.
Here are my settings:

Hope someone can tell me what I'm doing wrong!
Thanks
Ozzy
The bouncing works fine so far. However I have only one problem. It's when I choose to go left or right, it's like my character takes a little break while in the air (it does have a Matrix effect haha) and basically I would like it to continue bouncing even if I choose to change the direction.
Here are my settings:

Hope someone can tell me what I'm doing wrong!
Thanks
Ozzy
Comments
Could be a conflict with the way it's set up now. You are telling it to accelerate down after you have left and right movements declared. That accelerate down is a constant, and should be at the very top, followed with the collide behaviors.
I just tested it but sadly no luck
I kind of was thinking that it would be something like that, I mean, I want it to accelerate while I'm going left or right as well. That's why I had tried to put the accelerate behaviour inside the move left and move right rules, but no luck either (plus, it was extremely slow).
Shall I perhaps look at some other behaviours / techniques?
http://www.mediafire.com/?w2v4n482sh16x9d