Level Design
Hey,
I am just looking for a general opinion on how some other designers are doing their levels. I am building a modernized asteroids / spaceinvaders mix game. I am wondering what makes a game better for a player's flow and easier on the design end ... timed levels or ____ points before the next level is opened? Any input is great.
Also any tips on level design or articles / web sites to do my own research on level design would be appreciated as well.
Cheers
I am just looking for a general opinion on how some other designers are doing their levels. I am building a modernized asteroids / spaceinvaders mix game. I am wondering what makes a game better for a player's flow and easier on the design end ... timed levels or ____ points before the next level is opened? Any input is great.
Also any tips on level design or articles / web sites to do my own research on level design would be appreciated as well.
Cheers
Comments
So you can make it less pleasant if the player is taking too much time to complete a level.