CAT-ACLYSM Development log [its out!]

jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
edited October 2013 in Announce Your Game!
I've been working on this since the unicorn apocalypse. It's 95% done and I hope to wrap it up by end of the month. These are some teaser images :) on iOS it will be a universal app with gamecenter achievements and leaderboards. It will also be available in the Nook, Amazon and Win8 app stores.

Available now!
https://itunes.apple.com/us/app/id616798986?mt=8

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Comments

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    I see no unicorns but I do like cats. :)
  • UtopianGamesUtopianGames Member Posts: 5,692
    You have my attention :)

    Darren.
  • debugdesigndebugdesign Member Posts: 886
    interesting... spaceships and cats! Angry cats at that!
  • SolarPepperStudiosSolarPepperStudios Member Posts: 754
    Angry space cats of doom and epicness! I'm in! \m/
  • LumpAppsLumpApps Member Posts: 2,881
    Looks great. My only comment would be that the UFO can be drawn better. I think the perspective is wrong.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    I'm looking for a few beta testers for this game using Test Flight. The game is feature complete and 95% design complete. I just have a feeling it's missing something, but I can't put my finger on it. Looking for some outside opinions.

    It's a universal app, so I'm looking for anyone with an iOS device running iOS 6 or higher.

    Leave a post here if you are interested and I'll PM you a link.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    dave@fryingbacon.com iPad2
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    awesome, I'll be sending out a beta in a day or so, wrapping up a side project.

    anyone else interested?
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    I also have iPod 5 and original Kindlefire.
  • LumpAppsLumpApps Member Posts: 2,881
    edited May 2013
    Interested! IPad 3... Or was it 2, I keep forgetting. The NEW iPad... Not the latest, but the one with that name. Ow, thank you apple ;)
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    edited May 2013
    If it has retina it's a 3. It's tough getting old huh @ludwigheijden..lol
  • LumpAppsLumpApps Member Posts: 2,881
    Did I already tell you I have an iPad 3? :p


    Thanks @fryingbaconstudios
  • SolarPepperStudiosSolarPepperStudios Member Posts: 754
    If you're still looking for testers then I'll help. I already have TestFlight, so PM me if you need me to test. :)
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Ill help ya out man. Looks cool. If you don't already have me In testflight add me. Tenrdrmer(at)yahoo.com
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    ok I sent out a few invites. this game is is universal so it should work fine on 3.5" iPhone, 4" iPhone and the iPad. I am building it for the Kindle Fire/nook and Win8. I've done some light testing on that throughout the build process to make sure everything smoke tests, but I have not done anything significant with it yet. That'll come one iOS is released :)
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    ok, first beta released.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    did anyone get the release email from Testflight? I didn't get it.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    Nope
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    Nope
    weird. I made sure notify users was checked.
    open up testflight, it should show up anyways.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    it looks like no emails from testflight are going out, they might have an outage. I just tried sending myself a release that worked 10 times yesterday
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    Now that you bring it up - I was having email issues with Testflight with some of my users earlier in the week. It's working for me now, but I thought I'd let you know.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    I got the build no worries.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    better late than never, looks like the emails just went out.
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    Ohh whoo :D - I got an email but didn't sign up. That must mean I'm special. Anywho, why not? I got a new iPhone, though. I'll PM you the UDID - don't know if I'll have time to add it to my testflight account
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    Ohh whoo :D - I got an email but didn't sign up. That must mean I'm special. Anywho, why not? I got a new iPhone, though. I'll PM you the UDID - don't know if I'll have time to add it to my testflight account
    you were probably in the list from a previous test :)

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    now that Must Keep Counting has been released, I've had some time to focus on CAT-ACLYSM again. Over the past Month I've had a few people beta test the game and gotten some great feedback on controls, usability and difficulty, resulting in some better implementations.

    Over the past 2 weeks I've restructured the game play to give it more randomness, increase the replay ability and just make it a little more fun.

    Some cool facts so far:

    It has a real day/night cycle. It is based on a 24 hour clock, and will adjust the sky to fit the real time of day. It's not super accurate to take into account daylight savings or the daylight changes over the course of the year, but based on the local clock it will display dawn, day, dusk and night.

    The Sun and the Moon will cross the sky depending on what time of day/night you are playing. Play at Noon or Midnight, and the sun/moon will be high in the sky. Play at Dawn or Dusk, and they will be just over the horizon.

    When playing at night, it will display the phase of the moon. It has 10 years worth of data, so it will be correct for some time.

    The game tracks all sorts of statistics. Total Points, Highest Score in a level, Play Time, Achievements and more.

    Whats Next?

    I'm still adding some new features and content, I hope to wrap that up this week before sending another build out to the beta testers.

    And here is a teaser game play shot:
    image
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    Ah cool was waiting for the next update. I'm having fun playing this game!
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    Been busy this past week:

    -Each level can have 1-3 buildings
    -Added Forest/Mountain/Island levels to the existing city levels
    -Settled on some sound effects
    -Fixed 15 broken buildings
    -Added 6 new buildings

    Still do do:
    -Add 10 more buildings
    -Implement sound effects in game
    -Add skins for the space shuttle for players to customize
    -Redesign all the levels to take into account the new landscapes and building types
    -Implement In App Purchase so I can give away the first 5 levels for free (with ads) and then allow players to unlock the other 90+ levels, remove ads, and get a few bonuses
    -Add Facebook 'like' button. I've seen many posts on this, but never paid attention. Seems easy enough to implement

    I finally got around to using evernote to sync all my notes. It's been fantastic. No new screenshots today, maybe once I wrap up my current list :)
  • ArchonStudiosArchonStudios Member, PRO Posts: 23
    I would be happy to test for you, I have an iPad 4th gen with iOS 7, iPad mini with iOS 6, iPhone 5s with iOS 6, iPod touch with iOS 6.
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Teaser gameplay looks fantastic
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