Exact Way Point Movement with Stopping... ?
So I am wanting to recreate a fun game I saw and enjoyed playing... TBH off top of my mind I can't remember the name of it... lol but essentially I am using ORBz Waypoint Demo.
In the game the character is following perfectly linear movement and if you press the screen the player stops to avoid obstacles etc... now i have this all down easy... using accelerate like in the Demo... however, this is not the exact effect because the player kind of rounds the waypoints and makes like a half circle turn to the next waypoint... essentially not straight lines which is what i want... what ways can i do to make the player move at a constant speed and and turn on the dime 90 degrees cause 90 degree turns on the dime is what i need, none of this rounding the corners lol
In the game the character is following perfectly linear movement and if you press the screen the player stops to avoid obstacles etc... now i have this all down easy... using accelerate like in the Demo... however, this is not the exact effect because the player kind of rounds the waypoints and makes like a half circle turn to the next waypoint... essentially not straight lines which is what i want... what ways can i do to make the player move at a constant speed and and turn on the dime 90 degrees cause 90 degree turns on the dime is what i need, none of this rounding the corners lol
Comments