• Custom Scene Editor WIP • Grid, Snap-To-Grid, Zoom, Multi-Select

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  • SocksSocks London, UK.Member Posts: 12,822
    @Socks @BoomshackBarry Well that sounds a bit crazy. But if it's a paid job I guess I'll take it 8-X
    You will be paid in fresh vinegar. ;)
  • MantoManto Member Posts: 796
    Added:
    @artfish Move multiple actors at once
    @Socks Fit To Screen
    @Socks Select all

  • artfishartfish Member, PRO Posts: 369
    @Manto1 amazing.
  • brickamatorbrickamator Member Posts: 316
    Dose the background show up? Like if you have a space background?
    I am guesing so because it is an actor but want to make shure. Please ad layer suport

    This is awesome
  • MantoManto Member Posts: 796
    edited August 2013
    @brickamator if the background is on the same layer it will show up.
  • LiquidGameworksLiquidGameworks Anchorage, AKMember, Sous Chef Posts: 956
    (Sound of clapping)
  • GSAnimatorGSAnimator Member Posts: 312
    =D>
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    How about a flip/mirror feature? So that a layout at the start would now become the end etc etc
  • SocksSocks London, UK.Member Posts: 12,822
    Added:
    @artfish Move multiple actors at once
    @Socks Fit To Screen
    @Socks Select all


    What can I say, this work is just fantastic . . . . !

    =D> =D> =D> =D> =D> =D> =D> =D>
    =D> =D> =D> =D> =D> =D> =D> =D>
    =D> =D> =D> =D> =D> =D> =D> =D>
    =D> =D> =D> =D> =D> =D> =D> =D>
  • MantoManto Member Posts: 796
    edited August 2013
    @beefy_clyro

    Do you mean something like this? (Illustrator demo)

  • beefy_clyrobeefy_clyro Member Posts: 5,394
    @Manto1 ... Exactly that :)
  • MantoManto Member Posts: 796
    @beefy_clyro Should it flip the entire scene or just the actors selected?
  • joshiwujoshiwu Member Posts: 207
    Its Cool
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    @beefy_clyro Should it flip the entire scene or just the actors selected?
    @Manto1 - Both would be ideal but if not just the selected actors ... you could always select all of them if you wanted to do the entire scene!
  • MantoManto Member Posts: 796
    @beefy_clyro Flipping/mirroring the entire scene is really easy to do. Flipping selected will require more time.
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Whatever you can do @Manto1 will be greatly appreciated. Just flipping the entire scene for now will be good
  • SocksSocks London, UK.Member Posts: 12,822
    edited August 2013
    @beefy_clyro Flipping/mirroring the entire scene is really easy to do. Flipping selected will require more time.
    Would the following achieve the flipping of selected actors.

    (assuming they are flipped around a collective horizontal mid point).

    1) change the actors X position relative to the group's collective horizontal mid point (so mid point plus 78 becomes mid point minus 78 . . . )

    2) check 'Flip Horizontally' in the actors Graphics attributes.

    3) Adjust the actor's rotation accordingly (not worked out the math, but it'll be simple)


    Would that work ?


  • MantoManto Member Posts: 796
    edited August 2013
    @beefy_clyro Here's scene flipping:



    It only flips the coordinates, though. Should it flip the graphics and rotation too?
  • SocksSocks London, UK.Member Posts: 12,822
    edited August 2013
    @beefy_clyro Here's scene flipping:
    I think I've used up all the standard superlatives, but that's pretty damn awesome.
  • FlamingbananaFlamingbanana Member, PRO Posts: 90
    Dude this is freaking amazing!!! I'm really curious how you are getting from pc to mac with this.

    But anyways I think that it should be an option to flip the graphics or not :)

    Do you have an estimated date when you could have it available?

    What if you could scale a bunch of actors at once?
  • MantoManto Member Posts: 796
    edited August 2013
    @Flamingbanana

    The same editor works on mac too here's it in action on Mac:

    http://www.youtube.com/watch?feature=player_embedded&v=wyloMlWjUIc
    Do you have an estimated date when you could have it available?
    There is no planned date yet. I've been working on it for 4 days, and it has got far IMO. So shouldn't take long until I have a version I can release.

    I have been thinking about releasing a beta version. But before that I will need to make a kind of license system so the editor can't be shared ...I have to fight against piracy.
    What if you could scale a bunch of actors at once?
    I will definitely add that!

  • FlamingbananaFlamingbanana Member, PRO Posts: 90
    Ah yes I saw that one but I was just wondering about the process you have for transferring it from window to mac haha :)

    That's freaking crazy... It just makes me wonder why GS can't do it that fast...

    Ya you got to defiantly add a license.

    Yes! You know what mean right? just like illustrator when select a bunch and it puts a bounding box around all of it and scales it according to that and not each individual thing you've selected. if that makes sense haha. That would be awesome!
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    @beefy_clyro Here's scene flipping:

    It only flips the coordinates, though. Should it flip the graphics and rotation too?
    @Manto1 - You sir are truly awesome :)

    This is great! If we could have the option flip graphics as well that would be super sweet! The rotation im not too fussed about but would be a lovely bonus!

    Im just thinking for level editing, you often get levels that are already played levels but just play backwards. For certain types of games I could just flip a level and reorganise a few things to add variety and BOOM .. New level :)
  • SocksSocks London, UK.Member Posts: 12,822
    edited August 2013
    . . . If we could have the option flip graphics as well that would be super sweet! . . .
    Agreed, the more functions that are made available the more useful the tool becomes, someone, somewhere at sometime might want to be able to grab a bunch of actors and flip their graphics (without otherwise changing them) - and you can never predict what clever and creative abuses of these functions people might dream up.

    @Manto1

    Is there scope to include a random function in the translation of objects to quickly add variation to your scene layout . . . for example you grab 40 rock actors and have them all rotate to a random angle (that is 'individually' random, i.e: each rock ends up with it's own unique angle) - - or you grab 20 leaf actors on a tree and scale each of them to a random size ? . . . that kind of thing ?

    I think it's when these features are used together that things will really become interesting, snap 50 rock actors to a long horizontal line, scale them all randomly (within set parameters) - and then rotate them all randomly too - and quickly you have a long line of random looking rocks - that kind of thing takes a lot of button pressing in GameSalad at the moment !
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Sweet suggestion @Socks
  • RiffelRiffel Member Posts: 1,272
    Great tool! congrats @Manto1
  • KevinCrossKevinCross London, UKMember Posts: 1,894
    @Manto1 will you have the option to duplicate actors in the editor (apologies if this has already been mentioned).

    Just wondering if we would need to make sure we add all the actors we need in GS before exporting it out to your tool, or if we can duplicate actors in your tool while we're in it.

    Although it wouldn't be a biggie but if you're laying out platforms for your level and you're two platform actors short it'll be nice to be able to create those clones in your editor rather than having to go back into GS to create two more clones to finish off the level design.
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    @KevinCross Read page 2! Would of took 2 mins to answer your own question there ;)

    @Manto1 How does/will this work with multiple scenes within a project? Will we have options to call upon the scene we wish to work on or is this intended for 1 level at a time type process.

    I maybe getting ahead of myself with this and layers but damn i'm envisioning how this could help me soo much!
  • KevinCrossKevinCross London, UKMember Posts: 1,894
    Thanks @beefy_clyro, and to be fair I've read most of this thread which is why I apologised if I missed it. I figured that the ID's of the actors would be a problem.
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    No worries, im only jesting! Yeh its a shame as that would be proper neat :)
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