Spare Code ? Dump It here.

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Comments

  • blue_elephantblue_elephant Member Posts: 505
    Here's the previous curvy line demo (on the previous page) but as a wobbly undulating platform in a platform game - I won't post the file as firstly I used CodeMonster's platform artwork (so don't want to give away other people's assets) and secondly it's exactly the same code as in the curvy line demo.

    image
    I believe the artwork in @CodeMonsters game is from open game art
  • quantumsheepquantumsheep Member Posts: 8,188
    Here's the previous curvy line demo (on the previous page) but as a wobbly undulating platform in a platform game - I won't post the file as firstly I used CodeMonster's platform artwork (so don't want to give away other people's assets) and secondly it's exactly the same code as in the curvy line demo.

    image
    I believe the artwork in @CodeMonsters game is from open game art
    All this quoting wobbly lines is hypnotising me...
  • SocksSocks London, UK.Member Posts: 12,822
    edited November 2013
    Rocket thing - constraining a rocket exhaust to the base of a moving rocket - so you can emit particles (or spawn objects) from the rear of a moving rocket.

  • natzuurnatzuur Member Posts: 304
    A curvy line demo for a flying carpet thing . . . but might be useful for other things, maybe a platformer with wobbly platforms !?


    image
    This one is pretty genius. It's so simple but effective. I was thinking it would make a cool chinese dragon.
  • SocksSocks London, UK.Member Posts: 12,822
    @natzuur
    I was thinking it would make a cool chinese dragon.
    Yeah, that would look good, you'd need to plot the various elements along the line, head, tail, body segments, feet/claws and so on, but it shouldn't be too complex, just use the example project file as the basis . . .

    Hold on, a quick Chinese Dragon demo coming up . . . . .
  • SocksSocks London, UK.Member Posts: 12,822
    edited November 2013
    Here you, this kind of thing, you'd need to stick some feet/claws on him too, maybe make the tail 'flick' a little more, and of course get some flames coming out of his mouth . .

    image

    Also this would work well for fish and snakes !
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    Some great stuff here, @Socks and @tatiang! Thanks for sharing with the community!
  • SocksSocks London, UK.Member Posts: 12,822
    Some great stuff here, @Socks and @tatiang! Thanks for sharing with the community!
    Cheers @Braydon_SFX

    Whoops, I forgot to upload the Chinese Dragon file - it's basically the same file as the previous curvy line demo, but with an image taken off a quick Google search chopped up and thrown into the line spawner.
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    @Socks, good work again, love how you put your preview into the post
  • SocksSocks London, UK.Member Posts: 12,822
    @Socks, good work again, love how you put your preview into the post
    Cheers big ears ! :)>-
  • RThurmanRThurman Member, Sous Chef, PRO Posts: 2,881
    @Socks -- I think @neoman was right. That thing rattling around in the back of your head really must be a colorful-demo-farting-magical-unicorn!
  • neomanneoman Member, BASIC Posts: 826
    edited November 2013
    @Socks -- I think @neoman was right. That thing rattling around in the back of your head really must be a colorful-demo-farting-magical-unicorn!

    =D> =))
  • SocksSocks London, UK.Member Posts: 12,822
    @RThurman & @neoman

    Just for you . . . . . (file attached).

  • blue_elephantblue_elephant Member Posts: 505
    Just playing with @Socks demo.
  • SocksSocks London, UK.Member Posts: 12,822
    edited November 2013
    @blue_elephant
    Just playing with @Socks demo.
    :) that's great !

    You can smooth out the joins in the rainbow by having a longer feathered edge. Also the way GameSalad anti-aliases the edges of actors is less than ideal, so if you want a smooth (anti-aliased) edge at the top and bottom of your rainbow you could stick a pixel of empty space around your artwork to force GS to anti-alias the edges.

    image

    Here you go, a demo of what I mean:
  • blue_elephantblue_elephant Member Posts: 505
    Oh thats much better. I was wondering how to get the right transparency..
  • BigDaveBigDave Member Posts: 2,239
    This community is so intense. Incredible work here!
  • Thunder_ChildThunder_Child Member Posts: 2,343
    wow this thread is amazing...I have a few files to check out...thanks guys...one day maybe I can submit something useful.
  • RThurmanRThurman Member, Sous Chef, PRO Posts: 2,881
    @tatiang -- nice recipe maker. This can be turned into a nice little educational app. I'll be 'appropriating' it now. (It'll likely turn into an assignment for students to make next semester.)
  • RThurmanRThurman Member, Sous Chef, PRO Posts: 2,881
    @RThurman & @neoman
    Just for you . . . . . (file attached).
    I should have seen that coming. I almost snorted burrito out my nose over that one! (Please no... don't even think about it.)
  • neomanneoman Member, BASIC Posts: 826
    edited November 2013
    @RThurman & @neoman

    Just for you . . . . . (file attached).

    Ha ha I nearly fell off my seat ... the unicorn is a classic ... I love your work guys ... So many files to check out ... Cheeers @Socks ... Fantastic stuff ...
  • UtopianGamesUtopianGames Member Posts: 5,692
    I actually LOL :) great thread guys :)

    Darren.
  • -Timo--Timo- Member Posts: 2,313
    great stuff :) thanks for sharing!
  • JoeMeisterJoeMeister Member Posts: 602
    All Good Stuff. Thanks
  • RThurmanRThurman Member, Sous Chef, PRO Posts: 2,881
    edited November 2013
    Click On Top Actor Only
    This demonstrates how to determine the relative layering of actors. It also shows how to make sure only the top actor gets clicked when there are a bunch of actors stacked on top of each other.

    http://www.mediafire.com/download/ktne3dd9afrd9b8/DestroyTopActor.zip
  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    @tatiang -- nice recipe maker. This can be turned into a nice little educational app. I'll be 'appropriating' it now. (It'll likely turn into an assignment for students to make next semester.)
    @RThurman thanks! The teacher also wants to be able to combine products into new compounds so I've added that functionality as well and am working on a few more things such as an inventory of products and secondary products.

    I'd love to see how you implement or alter the demo with your students.
  • SocksSocks London, UK.Member Posts: 12,822
    Colour selection wheel: (drag the triangular handle around to change the colour)

    image
  • mataruamatarua Auckland, New ZealandMember Posts: 854
    Everybody shout! "@Socks Rocks" - everybody now...
  • SocksSocks London, UK.Member Posts: 12,822
    Everybody shout! "@Socks Rocks" - everybody now...
    @matarua

    :-B 8-X :))
  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    edited November 2013
    This thread is one of the most valuable in the forums and I'd hate to see it filled with trolling statements. Please add useful files as needed but keep other comments to separate threads.
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