Splash Screen Flashes Retina Size First
I have a game that loads attributes on a Splash scene. I also have a custom splash image setup in the publishing portal. When I launch my app with a test/production build, the custom splash image flashes on the screen without being scaled to the device screen size...then the Splash scene is displayed (which is at the correct size). Is there a setting that the custom splash screen image is using in the GS project to determine it's scaled size?
Comments
if it is a bug, make sure you submit a ticket.
edit: Also the splash screen image size in the project file is 800x1280 and the custom splash screen is uploaded at 600x1024. I wonder if that's my problem...