Tutorials and Free Stuff from Jamie_C

jamie_cjamie_c ImagineLabs.rocksMember, PRO Posts: 5,772
edited July 2014 in Community Tutorials

RPG–Connecting the Rooms of a Dungeon

I just posted a new tutorial on my site that shows how to seamlessly connect rooms built in different scenes so the player seems to move in and out of them smoothly. This technique uses the new 'at index' selection in the Change Scene Behavior.

The tutorial and source file will be available on my site as well.

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Comments

  • jigglybeanjigglybean Member Posts: 1,584

    I will take a look later. great stuff!

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    Making this tutorial felt like I was playing "Adventure" on my old Atari 2600. :)

  • KillerPenguinStudiosKillerPenguinStudios Member Posts: 1,291

    Nice work @jamie_c‌! Thanks for sharing!!!

  • RiveraonlineRiveraonline Member Posts: 54

    sweet!!

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    Cool beans. Thanks for sharing with the community!

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    Enemy Behavior–Chasing

    I recently posted a new tutorial showing how to use the Magnitude function to get enemies to chase the player around in a platform style game.

    The tutorial and source file is available on my website as well.

  • RohalRohal GermanyMember Posts: 62

    Thanks for your delicious recipes...!

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    You're welcome :)

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    Super Simple Health Bars

    This is a ridiculously simple way to create health bars, or any kind of metered bar in your Gamesalad projects.

    The tutorial and source file is available at my website as well.

  • HopscotchHopscotch Member, PRO Posts: 2,782

    Nice one @jamie_c!

  • cyborg_samcyborg_sam Member Posts: 28

    Great work!!!
    Thank you

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    Linked Character Health Bars

    A new tutorial that expands on my previous health bar tutorial above.

    The tutorial and source file is available at my website as well.

  • Awesome thanks @jamie_c‌

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    You're welcome.

  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598

    @jamie_c Excellent as always, Jamie; cheers. :smile:

  • HopscotchHopscotch Member, PRO Posts: 2,782

    Great tutorial @jamie_c‌! Thank you!

  • colandercolander Member Posts: 1,610

    @jamie_c great tutorial Jamie you speak and explain everything well, no long pauses, urrrrr's or ummm's which is hard to do for 18 minutes. Now you just have to do video 3 multiple actors on screen at the same time :).

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    Thanks, I try to always explain like I'm talking to someone who has never used Gamesalad before. To do more than a couple actors at a time I'd probably make use of tables and store the X and Y locations there but it would really be the same principle.

  • colandercolander Member Posts: 1,610

    @jamie_c yes if there are a lot of enemies spawning then tables would have to be involved if you don't want a massive list of game attributes for self.PositionX and Y. I was looking at this with @jackhammer1000 in thread http://forums.gamesalad.com/discussion/71374/problem-with-health-bar

    The problem is recording the X and Y positions to the table in real time. He came up with a solution to constrain the health bar using a timer. I just created a test project to try it and it lags as you can see and it gets worse the faster you go but it works. It can be disguised by making the health bar small than the actor. It may work better on a device I haven't tried that.

    I can't think of a better way short of using an image of the actor and health bar combined and use this method to constrain an invisible actor for collisions. An image for each level of damage would need to be created.

    I can't think of a way to constrain the health bar without a table and eliminate the lag. Maybe you or someone else can come up with a way to do it.

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    Accelerometer Controls

    A little tutorial about setting up responsive accelerometer controls:

    The tutorial and source file is available at my website as well.

  • game ongame on Sun Valley, California Member, PRO Posts: 79

    Thanks Jamie!

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    Jumping Through Solid Platforms From Below

    This quick tutorial will show you how easy it is to allow your player in a platformer game to jump up through a solid platform from below.

    The tutorial and source file is available at my website as well.

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    @game on, you're welcome! :)

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    Graphical User Interface (Non-Scrolling GUI)

    This is a pretty simple procedure but it gets asked often so I did a quick tutorial about how to create a non-scrolling graphical user interface (GUI).

    The tutorial and source file is also available at my website.

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
    edited November 2014

    RPG: NPC Conversations

    This tutorial shows you how to use tables to set up and control NPC conversations in an RPG style game.

    The tutorial and source file is also available at my website.

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    RPG: Chasing Enemies

    I posted a new tutorial today about creating enemies that will chase the player in an RPG style game while finding their way around on-screen obstacles.

    The tutorial and source file is also available at my website.

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    @jamie_c - Excellent! Great tutorial on AI. So simple when you think about it. Thanks for sharing!

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
    edited April 2015

    @Braydon_SFX, thanks. I thought it was kind of cool to use the 'limited' collisions shapes that Gamesalad offers to make it work. In this case the circular collision shape that fits the actor (not the graphic in it) is actually a good thing! :)

  • MentalDonkeyGamesMentalDonkeyGames Member Posts: 1,276

    Awesome stuff!

  • WarpSpeedWarpSpeed NYCMember Posts: 84

    Recently checked out your site. It is an absolute must see for those of us learning gamesalad. I signed up for your newsletter.

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