@Socks said:
This has been an often reported issue over the years, I can't add much to the conversation only to say that it's been mentioned by others for at least a couple of years, perhaps longer.
I remember in a build like 0.10.40 or something, there was a sound stuttering bug, that got fixed eventually.
Since then, I don't recall any problems with sounds at my end. My games have worked fine, audio wise, to my memory. So this seems to be a new problem, as least as far as I've observed it in relation to my own projects.
@NimbleBug said:
Any one can please explain where can we use these device platform attributes.
Not sure I understand the question. Let's say you have screen adjustments for different types of devices. You can add a device type condition in a rule. It works like any other type of data in logic coding.
@Lost_Oasis_Games ..so if i have app and i have a url link to ask for review,Before i was publishing 3 apps for android apple and amazon...so now using these device platform attributes...no need to publish 3 times , i can use device type condition in a rule and say if device is apple open url1, if device is android open url2 ....so on right ?
@jonmulcahy said:AHHHHHHHH. I have been having to maintain 3 different branches of all my apps (iOS,GooglePlay,Amazon) so I could have my stats tracker know what OS's people are using. now I can have just one!!!
aweome!
@NimbleBug said:
Lost_Oasis_Games ..so if i have app and i have a url link to ask for review,Before i was publishing 3 apps for android apple and amazon...so now using these device platform attributes...no need to publish 3 times , i can use device type condition in a rule and say if device is apple open url1, if device is android open url2 ....so on right ?
yes
you can just the device type to have different rules for each platform, provided you test beforehand to see what that platform is!
Exactly. Look logic is logic right? Data is data. How you use that info and organize it in a logical order is endless, only governed by you imagination. That's all we do in game salad is set logic conditions and change data or read data that's it, it's that simple at it's root. Look beyond the GUI and see what you're really doing.
What's the deal with the networking behaviours at the moment? If I make a new project in 0.13.35 I don't see them. I just see "Standard" and "Custom". If I open a project that already contains them, though, I see "Network" too.
@Armelline said:
What's the deal with the networking behaviours at the moment? If I make a new project in 0.13.35 I don't see them. I just see "Standard" and "Custom". If I open a project that already contains them, though, I see "Network" too.
There's no download link for the latest nightly.
Did you select server project when you made a new file?
If you are inactive for a while, you get logged out - bad part is that it then completely forgets your login details (email and pw) and these need to be entered manually again.
If you are inactive for a while, you get logged out - bad part is that it then completely forgets your login details (email and pw) and these need to be entered manually again.
Anyone else get this?
I did a few times when they changed over to online but not recently
Comments
I remember in a build like 0.10.40 or something, there was a sound stuttering bug, that got fixed eventually.
Since then, I don't recall any problems with sounds at my end. My games have worked fine, audio wise, to my memory. So this seems to be a new problem, as least as far as I've observed it in relation to my own projects.
Not sure I understand the question. Let's say you have screen adjustments for different types of devices. You can add a device type condition in a rule. It works like any other type of data in logic coding.
If you have a multilanguage game, you can make the game automatically choose the right language based on the language used on the device.
@Lost_Oasis_Games ..so if i have app and i have a url link to ask for review,Before i was publishing 3 apps for android apple and amazon...so now using these device platform attributes...no need to publish 3 times , i can use device type condition in a rule and say if device is apple open url1, if device is android open url2 ....so on right ?
@Lost_Oasis_Games is this same he is talking about ?
yes
you can just the device type to have different rules for each platform, provided you test beforehand to see what that platform is!
Exactly. Look logic is logic right? Data is data. How you use that info and organize it in a logical order is endless, only governed by you imagination. That's all we do in game salad is set logic conditions and change data or read data that's it, it's that simple at it's root. Look beyond the GUI and see what you're really doing.
What's the deal with the networking behaviours at the moment? If I make a new project in 0.13.35 I don't see them. I just see "Standard" and "Custom". If I open a project that already contains them, though, I see "Network" too.
There's no download link for the latest nightly.
Did you select server project when you made a new file?
Works for me @Armelline , as @Lost_Oasis_Games says, check that you have the correct selection under Multiplayer on the Project Info page.
Aaaaaah probably not. Well spotted! Been far too long since I've even looked at this stuff
If you are inactive for a while, you get logged out - bad part is that it then completely forgets your login details (email and pw) and these need to be entered manually again.
Anyone else get this?
I did a few times when they changed over to online but not recently
I noticed the same.