Armelline's Free Stuff For Everyone (check first post for the latest update!)

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  • ChakkuChakku Member Posts: 1,513

    Awesome! :D

  • ArmellineArmelline Member, PRO Posts: 5,407
    edited May 2015

    ❝ Spawn Time Changer ❞

    This is a very simple way to spawn objects on a timer and be able to adjust the spawn rate dynamically while maintaining a smooth and constant spawn rate. If you are spawning every 1 second and increase the spawn rate to every 0.5s, it will spawn the next actor as soon as 0.5s has passed since the previous spawn. If you adjust it upwards to 2s, it'll spawn 2s after the previous spawn. It's simple, easy to use and implement. I like this method as no timers are used. All graphics were taken from the public domain and are free to use.

    https://www.copy.com/s/t:vACSq0wwxUpi0cRN;p:%2FSpawn%20Time%20Changer.gameproj.zip

  • RThurmanRThurman Member, Sous Chef, PRO Posts: 2,881

    Really nice! Much appreciated.

  • ArmellineArmelline Member, PRO Posts: 5,407

    And particular thanks to the mod who took the time to put the last two into the first post alphabetically :D

  • HopscotchHopscotch Member, PRO Posts: 2,782

    Cool stuff @Armelline‌ ! Really helpful.

  • gamestudentgamestudent Member Posts: 504

    @Hopscotch said:
    Cool stuff Armelline‌ ! Really helpful.

    +1 :smiley:

  • colandercolander Member Posts: 1,610

    Yes very good stuff @Armelline I have this thread bookmarked so I don't miss anything new.

  • ArmellineArmelline Member, PRO Posts: 5,407

    Thanks everyone! Got plenty more coming, but going to space it out a little for the sanity of the mods :D

  • ArmellineArmelline Member, PRO Posts: 5,407
    edited May 2015

    ❝ SaveSalad - Autosave for GameSalad ❞

    Over the past week, GameSalad has crashed dozens of times for me, frequently losing me work. When I get really caught up in the flow of things I sometimes forget to save, and will often hit preview only to realise GameSalad is about to crash with 10 minutes of unsaved work about to go down the drain. After re-doing the same bit of logic for the 6th or 7th time yesterday I decided enough was enough and whipped up SaveSalad.

    >

    SaveSalad is a little (Mac only) Applescript application that, if GameSalad is open and the frontmost window, will save your project at a set interval. If GameSalad is not the frontmost window, it will save shortly after you return to GameSalad (if the save interval has passed - otherwise at the next interval). Unfortunately you have to set the save interval every time you launch SaveSalad, but it only takes a second with some pre-set options, or the choice of entering your own save interval.

    >

    I've been using it myself but I haven't tested thoroughly, so please let me know any bugs via PM. It does what I needed it to do, though, so I don't plan to add any more feature or fix anything other than major bugs. You use this entirely at your own risk.

    https://www.copy.com/s/t:an9AHX6WTh4bwjSw;p:%2FSaveSalad%202.0.zip

  • BazookaTimeBazookaTime Member Posts: 1,274

    Awesome Stuff!

  • FallingBoxStudiosFallingBoxStudios Freelance Graphic Designer Member Posts: 822
    edited August 2014

    Awesome work @Armelline‌, keep it up! :D

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    Handy!

    Great stuff, @Armelline‌ !

  • wanegroupwanegroup Member, PRO Posts: 84

    @Armelline‌ - wow it crashes for me a lot too on the latest "Stable Release 0.11.1.11" build. This will be a life saver! Thanks!!!!

  • ArmellineArmelline Member, PRO Posts: 5,407

    Thanks all for the kind words!

    @wanegroup said:
    Armelline‌ - wow it crashes for me a lot too on the latest "Stable Release 0.11.1.11" build. This will be a life saver! Thanks!!!!

    I find GameSalad 1000x more stable than when I first started using it, and it crashes A LOT less, but it still crashes often enough that I got annoyed :D Testing the latest game I've been working on I found a series of actions that crashed GS every time they were performed and I kept on doing it over and over again without thinking. Sometimes I just don't learn.

    More stuff coming soon!

  • ArmellineArmelline Member, PRO Posts: 5,407

    Wondering if it's worth me taking the time to add versioning to SaveSalad. It wouldn't be too much fuss to have it make a time-stamped copy of each save.

    Sadly posts in this thread receive less than 1/10th the views they did when they were individual threads, though :(

  • iamcarteziamcartez Houston, TexasMember Posts: 648
    edited August 2014

    Versioning would be MEGA awesome.

  • colandercolander Member Posts: 1,610

    If possible make it an option for those of us who have a version system.

  • SocksSocks London, UK.Member Posts: 12,822

    Impressive stuff !!

  • Andrea_ComisiAndrea_Comisi ItalyMember Posts: 328

    Wow you are amazing!!! You are amazing like spidereman!!

  • TheGabfatherTheGabfather Member Posts: 633
    edited August 2014

    That Typewriter effect tho. B)

    edit: how you designed that typing sound is just genius!

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    Cool beans man. Thanks for contributing to this community and making it better.

    Makes me want to get back from vacation so I can get going on demos again!

  • ArmellineArmelline Member, PRO Posts: 5,407

    Thanks guys!

    And looking forward to seeing what you make available next, @Braydon_SFX! I always love your tutorials, there's always something still to learn!

  • ArmellineArmelline Member, PRO Posts: 5,407
    edited May 2015

    ❝ Spawn Avoiding Player ❞

    >

    This project demonstrates two different ways of spawning while avoiding the player. One is quick and easy but has potential drawbacks, the other is a bit more complex but ultimately more flexible. You'll need to read the descriptions given to the various rules and enable or disable them as necessary. One method calculates a safe spawning position based on the position of the player, the size of the player and the size of the enemy to be spawned. The other spawns the enemy completely at random and then destroys it and spawns another if it overlaps with the player. These some super-basic enemy movement in there too if you want to spice things up a bit.

    >

    All graphics are taken from the public domain and are free to use. I hope you like spiders.

    (The gif came out huge so I had to butcher the frame-rate, sorry it's so jerky.)
    https://www.copy.com/s/t:RkuWGEDdAkPuiqBg;p:%2FSpawn%20Avoiding%20Player.zip

  • ArmellineArmelline Member, PRO Posts: 5,407

    Any chance a mod can stick the latest into the first post? <3

  • ArmellineArmelline Member, PRO Posts: 5,407
    edited May 2015

    ❝ Follow Touch Path ❞

    This is a super-simple way of recording the path of a touch and then having an actor retrace that path. All it does it fill a table with touch positions then play back through them. It's very quick and rough logic and will require a reasonable amount of effort to add it into your game - I just wanted to see how well GameSalad handled it. The short answer: If you touch slow, very well, if you touch fast, okay. Each dot drawn is a datapoint, so the more dots the smoother the motion. All images are free to use.

    https://www.copy.com/s/t:HpOLwGGdbomsxWUk;p:%2FFollow%20Touch%20Path.zip

  • -Timo--Timo- Member Posts: 2,313

    Awesome :) thanks for sharing!

  • KungvaldKungvald Member Posts: 31

    This is Awesome! Thanks for sharing dude! :D

  • zweg25zweg25 Member Posts: 738

    Great work as always!!

  • ArmellineArmelline Member, PRO Posts: 5,407

    Thanks @timolapre1998, @Kungvald, @zweg25!

    Any chance a mod could add the last one to the first post? Got another coming soon!

  • RThurmanRThurman Member, Sous Chef, PRO Posts: 2,881

    @Armelline‌ -- How/where do you want it filed? Under "F" for Forward, or "P" for Path?

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