Armelline's Free Stuff For Everyone (check first post for the latest update!)

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Comments

  • ArmellineArmelline Member, PRO Posts: 5,407

    To keep things simple, strictly alphabetical based on the first word, unless that word is a definite article? <3

  • ArmellineArmelline Member, PRO Posts: 5,407
    edited May 2015

    ❝ Spawn on Grid ❞

    There are two things going on in this one, really. One is the "creating" of a grid using attributes that are constrained to values that will fit on the screen. Make the grid cell size bigger and you can fit fewer rows on, etc. Once you've decided on the size of your grid, you can click anywhere within your grid area and an actor will be spawned in the grid position you clicked.

    https://www.copy.com/s/t:u4VK13ZUZ1qTbl0b;p:%2FSpawn%20on%20Grid.zip

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    @Armelline said:
    Spawn on Grid

    Brilliant! Nicely done!

  • ArmellineArmelline Member, PRO Posts: 5,407

    @Braydon_SFX said:
    Brilliant! Nicely done!

    Thanks!

  • ArmellineArmelline Member, PRO Posts: 5,407

    Any chance a mod could update the first post with the Spawn on Grid? Plan to add a new thing tonight and don't want things getting too behind :D

  • -Timo--Timo- Member Posts: 2,313

    very cool! thanks for sharing

  • zweg25zweg25 Member Posts: 738

    So I could be making this up lol, but I believe someone asked you to make a similar template to your "Follow Touch Path" template, but have the actor move on top of the mover. Meaning you do not have to tap the ball to make it follow the path.

    So I started working on something like it, and it works decently, but I figured I would give it out and see how other people make it work. I tried interpolating, changing linear velocity and move to, but they all have there downsides in this case.

    I didn't note this project, because it isn't complete, but if anybody wants to try and work off my template they are more than welcome to.

    (I would make one of your cool gifs, but I don't know how lol)

  • SnapFireStudiosSnapFireStudios Member Posts: 1,603

    Really, really awesome stuff! Thank you :)

    -- Thomas

  • JasperzHDJasperzHD Member Posts: 18

    Awesome stuff! Thanks for sharing.

    Question: Are we allowed to upload these to the App Store (Obviously after changing some graphics and adding highscores etc)?

  • ArmellineArmelline Member, PRO Posts: 5,407
    edited September 2014

    @JasperzHD said:
    Question: Are we allowed to upload these to the App Store (Obviously after changing some graphics and adding highscores etc)?

    Everything here is completely free to use unless stated otherwise (though graphics and sounds are not free to use unless stated otherwise).

    If you can make a game out of anything, great! Adapt and upload away!

    My internet has been out for the past couple of weeks so I've had very limited ability to upload stuff, but now that it's back (fingers crossed), I'll have a few updates for this thread very soon! Just need to clear a bit of a backlog of other stuff to do first :D

    @zweg25 said:
    So I could be making this up lol, but I believe someone asked you to make a similar template to your "Follow Touch Path" template, but have the actor move on top of the mover. Meaning you do not have to tap the ball to make it follow the path.

    If they asked it and I didn't respond, I didn't see it :D But I guess now I don't need to worry as you've taken care of things :D Thanks :D

    (I would make one of your cool gifs, but I don't know how lol)

    There are two options. I mostly use LICEcap as it's incredibly quick and easy to use. However, GIF Brewery is much more feature rich and powerful, so I have to dip into that on occasion. LICEcap is OSX/Windows, GIF Brewery is OSX only but I'm sure there will be similar tool for Windows.

  • JasperzHDJasperzHD Member Posts: 18

    @‌Armelline

    Wow! Thanks! Also can you have a look to see if you can give me a hand on this :smiley:

    http://forums.gamesalad.com/discussion/72764/coding-and-artwork-needed-for-new-app#latest

  • ArmellineArmelline Member, PRO Posts: 5,407
    edited May 2015

    ❝ Alphabetise a Table ❞

    There are some hidden goodies in the expression editor, one of which is the ability to compare two strings and calculate which is alphabetically earlier than the other using a simple > comparison. This demo shows it in action on a table with 10 words in it. It can definitely be massively speeded up by using custom loops instead of the built in GameSalad ones, but I went for the easy option here as the looping itself isn't the focus of this demo. The table cells are spawned automatically but there's no logic to handle larger numbers of them - it wouldn't be too difficult to add, if you had some need to. (If you only have a few items to compare, use the method in my bubble sort demo - it'll be the fastest way to do it.)

    https://www.copy.com/s/t:LxxDu7g3hs3RO09N;p:%2FAlphabetise.zip

  • ArmellineArmelline Member, PRO Posts: 5,407

    If a mod could please copy/paste.

    Still think this rule means only a tiny handful of people see new things :(

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    Nice! I made something like that a while ago, too. Very handy ! Thanks for sharing!

  • ArmellineArmelline Member, PRO Posts: 5,407
    edited May 2015

    ❝ Shapes ❞

    I'm vaguely working on a bit of a drawing app, just to play around with some ideas. One thing I'm including is the ability to draw shapes. I thought I'd throw this aspect into a little demo of its own to share with everyone. Draw shapes quickly and easily. Shapes will expand as you drag, and if you hold down alt they'll be constrained to an even aspect ratio. Some of the maths can almost certainly be improved.

    https://www.copy.com/s/t:74XdmQiH2bC8oG0d;p:%2FShapes.zip

  • ArmellineArmelline Member, PRO Posts: 5,407

    Putting things in this thread feels like putting them into a black hole :( I once again request the mods re-evaluate this rule.

  • LovejoyLovejoy Member Posts: 2,078

    @Armelline said:
    Putting things in this thread feels like putting them into a black hole :( I once again request the mods re-evaluate this rule.

    Make a small website. Doesn't have to be too fancy but at least it'll all be there and we can use this post to see your updates.

  • zweg25zweg25 Member Posts: 738

    I like this new one

  • beefy_clyrobeefy_clyro Member Posts: 5,394

    Some really good bits in here :)

  • ArmellineArmelline Member, PRO Posts: 5,407

    Thanks guys for the kind words!

    I've followed @raycur09's advice and thrown together a little website.

    http://www.armelline.com/

    It'll still not be anywhere near the exposure that individual threads get, but I'll be posting updates there from now on and giving a heads up in this thread when I do.

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    @Armelline said:
    Thanks guys for the kind words!

    I've followed raycur09's advice and thrown together a little website.

    http://www.armelline.com/

    It'll still not be anywhere near the exposure that individual threads get, but I'll be posting updates there from now on and giving a heads up in this thread when I do.

    Sweet! That's awesome!

  • beefy_clyrobeefy_clyro Member Posts: 5,394

    Sweet little site mate, very clean and just love the previews :)

  • LovejoyLovejoy Member Posts: 2,078

    @Armelline said:
    Thanks guys for the kind words!

    I've followed raycur09's advice and thrown together a little website.

    http://www.armelline.com/

    It'll still not be anywhere near the exposure that individual threads get, but I'll be posting updates there from now on and giving a heads up in this thread when I do.

    Loving the site, bookmarked!

  • SocksSocks London, UK.Member Posts: 12,822
  • SocksSocks London, UK.Member Posts: 12,822

    @Armelline said:
    Putting things in this thread feels like putting them into a black hole :( I once again request the mods re-evaluate this rule.

    Yup, I keep missing most of your demos, I need a new thread with a new title !

  • ArmellineArmelline Member, PRO Posts: 5,407

    Thanks for the feedback guys!

  • PhilipCCPhilipCC Encounter Bay, South AustraliaMember Posts: 1,390
    edited October 2014

    @Armelline said:
    Putting things in this thread feels like putting them into a black hole :( I once again request the mods re-evaluate this rule.

    A black hole for sure. :'( I only just found this thread this week!

    All this great material is fantastic. The animated GIF demos are really cool.

    Thank you. I just made your thread a bookmark so I won't miss out any longer. :D

  • PhilipCCPhilipCC Encounter Bay, South AustraliaMember Posts: 1,390

    @Armelline‌ Making the website was a great idea. I usually read the Forum on my iPad away from my Mac, so if I see a tutorial, template or GS trick I like I don't download to the iPad. Then when I'm on my Mac, usually sometime later, I forget what I found or can't find it again. From now on I'll review your material from my iMac. Thanks for going to the trouble. :D

  • ArmellineArmelline Member, PRO Posts: 5,407
    edited May 2015

    @PhilipCC Thanks! Always love to have encouraging feedback :disappointed_relieved:

    ❝ Pulsator ❞

    Just a little snippet this time. A quick and easy pulsating effect. Control the amount of size change that occurs and the speed of the pulsating. Great for adding some motion to menus and game elements! (The gif isn't a perfect loop, they don't jump like that in the project.)

    https://www.copy.com/s/t:G89ZyuRfKqEWW8SN;p:%2FPulsator.zip

    And don't forget all my demos are on my website: http://www.armelline.com/

  • ArmellineArmelline Member, PRO Posts: 5,407

    ❝ TestFlighter 3 ❞

    I've just been battling with Apple's new TestFlight system, so it seemed a good time to update TestFlighter to open Application Loader rather than the TestFlight app. This is an Automator action for Mac OS X that will take any iPhone .app file you drop onto it, prepare it for upload to Apple and launch Application Loader. This saves some time when preparing files for Apple's new TestFlight system! Just stick it on your Dock and drag and drop your game onto the icon.

    >

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